Evidence map›Paper›PMID 41835099›Full record

ReviewFrontiers in rehabilitation sciences2026

Effects of video game-based interventions on executive functions and motor skills in children and adolescents with neurodevelopmental disorders: a systematic review and meta-analysis.

Ming Gao, Jiabao Ren, Askerbayi Kaulie, Qingjie Wang, Gang Gao

Abstract readReview
In one paragraph

Review in Frontiers in rehabilitation sciences, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Ming GaoSchool of Physical Education, Xinjiang Normal University, Urumqi, Xinjiang Uygur Autonomous Region, China.
Jiabao RenKey Laboratory of Special Environment Biodiversity Application and Regulation in Xinjiang, College of Life Sciences, Xinjiang Normal University, Urumqi, Xinjiang Uygur Autonomous Region, China.
Askerbayi KaulieSchool of Physical Education, Xinjiang Normal University, Urumqi, Xinjiang Uygur Autonomous Region, China.
Qingjie WangSchool of Physical Education and Sports, Soochow University, Suzhou, Jiangsu Province, China.
Gang GaoSchool of Physical Education, Xinjiang Normal University, Urumqi, Xinjiang Uygur Autonomous Region, China.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Purpose: This systematic review and meta-analysis aimed to evaluate the effectiveness of video game-based interventions in improving executive functions and motor skills in children and adolescents with neurodevelopmental disorders (NDDs). Methods: We searched 4 databases: Web of Science, PubMed, Cochrane Library, and IEEE Xplore up to December 2, 2024. Results: Compared to the control groups, the video game-based intervention groups exhibited a small to medium effect size for inhibitory control (SMD = -0.41, 95% CI: -0.58 to -0.25, Conclusion: Video games can serve as an adjunctive therapy to improve executive functions and gross motor skills in children and adolescents with NDDs. Active video games (AVGs) demonstrate improvements in cognitive flexibility, while sedentary video games (SVGs) show improvements in working memory. Intervention frequency and session duration also influence outcomes. However, due to study heterogeneity and limited sample sizes, these findings remain preliminary and exploratory. Systematic Review Registration: https://www.crd.york.ac.uk/PROSPERO/view/CRD42024534097, identifier CRD42024534097.

Indexed as

executive functionsfine motor skillsgrossmotor skillsneurodevelopmental disordersvideo games

Identifiers

PMID41835099
PMCPMC12982429

What OpenQuestion holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.