Evidence map›Paper›PMID 41820472›Full record

ArticleScientific reports2026

Dynamic hand exercise recognition for game-based finger rehabilitation.

Oladayo S Ajani, Daison Darlan, Esther Aboyeji, Kalyana C Veluvolu, Rammohan Mallipeddi

Abstract read
In one paragraph

Article in Scientific reports, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
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0citing papers in PubMed
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1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

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Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

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0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Oladayo S AjaniSchool of Computer Science and Engineering, Kyungpook National University, Daehak-ro, 41566, Buk-gu, Daegu, South Korea.
Daison DarlanDepartment of Artificial Intelligence, Kyungpook National University, Daehak-ro, 41566, Buk-gu, Daegu, South Korea.
Esther AboyejiDepartment of Artificial Intelligence, Kyungpook National University, Daehak-ro, 41566, Buk-gu, Daegu, South Korea.
Kalyana C VeluvoluSchool of Electronics Engineering, Kyungpook National University, Daehak-ro, 41566, Buk-gu, Daegu, South Korea.
Rammohan MallipeddiDepartment of Artificial Intelligence, Kyungpook National University, Daehak-ro, 41566, Buk-gu, Daegu, South Korea. mallipeddi.ram@gmail.com.

Funding

National Research Foundation of Korea NRF-2021R1A2C2012147
6 · The paper itself

Abstract

Frequent and intense exercise is crucial for rehabilitation, but motivation is often a barrier. Recent studies indicate that exergames can enhance motivation and exercise intensity by using targeted motor function for game control. Generally, one way to achieve this is to enable the control of such games by the targeted motor function. For example, in finger rehabilitation, selected exercises control exergames, relying on both representative hand gestures and accurate recognition systems. However, existing recognition systems in the literature are modeled based on hand gesture datasets that are not representative of common finger rehabilitation exercises. Therefore, this work deviates from the pull of previous works by developing a hand-gesture recognition system using a dataset collected specifically for the purpose of finger rehabilitation. The dataset comprises RGB images collected from 14 different subjects while performing 7 different finger exercises under varying backgrounds and lighting conditions. A learning network that leverages transfer learning of an off-the-shelf pre-trained VGG16 model using both feature extraction and fine-tuning is developed to recognize the seven different hand gestures featured in the dataset. The resulting models achieved an accuracy of 82.38% and 85.12% before and after fine-tuning respectively. Furthermore, the misclassification rate observed for specific classes was analyzed using the class activation map. The resulting model is integrated into an exergame framework and an experimental study conducted with 15 unimpaired participants demonstrates the suitability of the framework for game-based finger rehabilitation through user-experience measures such as Intrinsic Motivation Inventory (IMI), flow experience, and overall gaming experience.

Indexed as

ExerciseExercise TherapyFingersHandVideo GamesAdultFemaleGesturesHumansMaleControlExergamesFinger rehabilitationHand gesturesTransfer learning

Identifiers

PMID41820472
PMCPMC13172040

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.