Evidence map›Paper›PMID 41805556›Full record

ArticleJMIR medical education2026

Targeted Educational Intervention Through Game-Based Learning to Promote Rational Antimicrobial Use Among Health Care Learners: Prospective Interventional Study.

Sumana Mn, Supreeta R Shettar, Yogeesh D Maheshwarappa, G K Megha, Veerabhadra Swamy Gs, Chinchana Shylaja Eshwar, Shruthi Shree Sc

Abstract read
In one paragraph

Article in JMIR medical education, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Sumana MnDepartment of Microbiology, JSS Medical College, JSS Academy of Higher Education and Research, Mysuru, 570004, India, 91 9686654905.ORCID 0000-0002-8877-0602
Supreeta R ShettarDepartment of Microbiology, JSS Medical College, JSS Academy of Higher Education and Research, Mysuru, 570004, India, 91 9686654905.ORCID 0000-0003-4121-6054
Yogeesh D MaheshwarappaDepartment of Microbiology, JSS Medical College, JSS Academy of Higher Education and Research, Mysuru, 570004, India, 91 9686654905.ORCID 0000-0002-5434-6387
G K MeghaDepartment of Microbiology, JSS Medical College, JSS Academy of Higher Education and Research, Mysuru, 570004, India, 91 9686654905.ORCID 0009-0003-7192-6791
Veerabhadra Swamy GsDepartment of Microbiology, JSS Medical College, JSS Academy of Higher Education and Research, Mysuru, 570004, India, 91 9686654905.ORCID 0009-0009-1817-3501
Chinchana Shylaja EshwarDepartment of Microbiology, JSS Medical College, JSS Academy of Higher Education and Research, Mysuru, 570004, India, 91 9686654905.ORCID 0009-0007-3722-8374
Shruthi Shree ScDepartment of Microbiology, JSS Medical College, JSS Academy of Higher Education and Research, Mysuru, 570004, India, 91 9686654905.ORCID 0009-0002-5392-4883

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Antimicrobial resistance (AMR) is a global problem. Training health care professionals in the rational use of antimicrobials is essential to curb AMR. Objective: To support efforts to reduce antibiotic resistance, this study assesses how well a gamified educational intervention might improve health care professionals' and students' understanding and use of appropriate antibiotics. Methods: This is a prospective interventional study conducted for clinical practitioners, undergraduates (MBBS and interns), postgraduates, and pharmacy students. A total of 60 participants were included in the study. Innovative games were administered to support the management of infections across multiple body systems, in accordance with the 2022 Indian Council of Medical Research treatment guidelines and the latest Infectious Diseases Society of America guidelines, incorporating multiple instructional components. Pretest and posttest questionnaires were administered and evaluated. Results: After the intervention, participants' ability to differentiate between bacterial and viral symptoms in respiratory tract infections and gastroenteritis improved from 48% to 94%. The practice of selecting the appropriate empirical antimicrobial at the correct dose, route, and duration also demonstrated significant improvement, reflecting enhanced adherence to principles of rational antimicrobial use. Conclusions: The gamified intervention successfully improved participants' knowledge and awareness of rational antimicrobial use. Substantial improvements across all the assessed components highlight the positive impact of the intervention in promoting optimal antimicrobial use and curbing AMR. Innovative gamified interventions may foster better and longer-lasting awareness, supporting appropriate antimicrobial use.

Indexed as

Anti-Infective AgentsGames, ExperimentalHealth PersonnelAdultFemaleHumansIndiaMaleProspective StudiesSurveys and QuestionnairesAnti-Infective Agentsantimicrobial resistanceantimicrobial stewardshipclinical decision-makingexperiential learninggame-based learninggamified interventionIndian Council of Medical Research antimicrobial guidelines 2022infection managementmedical educationrational antimicrobial prescribing

Identifiers

PMID41805556
PMCPMC12974994

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.