Evidence map›Paper›PMID 41796198›Full record

ArticleScientific reports2026

Transfer learning and knowledge graph enhanced VR animation resource recommendation with creativity prediction.

Cong Yan, Hasnah Binti Mohamed

Abstract read
In one paragraph

Article in Scientific reports, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors.

Cong YanFaculty of Educational Sciences and Technology (FEST), Universiti Teknologi Malaysia (UTM), 81310, Johor Bahru, Malaysia. yancong@graduate.utm.my.
Hasnah Binti MohamedFaculty of Educational Sciences and Technology (FEST), Universiti Teknologi Malaysia (UTM), 81310, Johor Bahru, Malaysia.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Virtual reality technology has transformed animation education by providing immersive learning environments, yet the proliferation of VR-based teaching resources presents significant challenges in resource discovery and personalized learning design. This research proposes an intelligent recommendation system that integrates transfer learning and knowledge graph technologies to address cold-start and data sparsity challenges in VR animation education. The system comprises two core components: a hybrid recommendation engine combining transfer learning algorithms with knowledge graph reasoning to generate context-aware resource suggestions, and a creativity development path prediction model based on LSTM-attention mechanisms that analyzes learning behaviors and forecasts individualized development trajectories. A comprehensive knowledge graph for VR animation teaching was constructed to capture domain concepts, resource attributes, and pedagogical relationships. Experimental results demonstrate substantial improvements over baseline methods across multiple metrics, with the proposed system achieving optimal performance in precision, recall, F1 score, and NDCG. Deployment in authentic educational settings yielded measurable gains in student learning outcomes and creativity competency development, validating the system's practical effectiveness in enhancing personalized animation education through intelligent resource recommendation and proactive pedagogical interventions.

Indexed as

Animation teachingCreativity predictionKnowledge graphRecommendation systemTransfer learningVirtual reality education

Identifiers

PMID41796198
PMCPMC13086956

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC-ND
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.