Evidence map›Paper›PMID 41792932›Full record

ArticleBiochemistry and molecular biology education : a bimonthly publication of the International Union of Biochemistry and Molecular Biology

"Bionopoly" as a Gamechanger? Effects of Gamification on Learning Success, Motivation and Activation Among Medical Students in a Biochemistry Course.

Eva Stapfer, Ernestine Saumweber, Achim Schneider, Susanne J Kühl

Abstract read
In one paragraph

Article in Biochemistry and molecular biology education : a bimonthly publication of the International Union of Biochemistry and Molecular Biology. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Eva StapferInstitute of Biochemistry and Molecular Biology, Medical Faculty, Ulm University, Ulm, Germany.
Ernestine SaumweberInstitute of Biochemistry and Molecular Biology, Medical Faculty, Ulm University, Ulm, Germany.ORCID https://orcid.org/0000-0003-4930-1827
Achim SchneiderMedical Faculty, Office of the Dean of Studies, Ulm University, Ulm, Germany.ORCID https://orcid.org/0000-0002-8602-8535
Susanne J KühlInstitute of Biochemistry and Molecular Biology, Medical Faculty, Ulm University, Ulm, Germany.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Gamification is characterized by the use of gaming elements in a non-gaming context. This concept is commonly applied in teaching to create a more meaningful and activating learning environment. The major aim of this study was to compare possible effects of gamification on a traditional interactive teaching concept in a biochemistry course on students' learning. This study was performed in summer semester 2024 with fourth semester medical students at Ulm University in Germany. Students were divided into two homogenous study groups that differed in the teaching concept. In the control group, students received instruction through traditional, interactive face-to-face lessons that included open-ended questions. In the gaming group, the quiz-game "Bionopoly" was introduced and the students were taught using a gamified didactic concept. Learning success was measured by a multiple-choice test at the beginning and the end of the course day. Satisfaction, motivation and a possible continuous activating effect were analyzed by an online evaluation and a handout questionnaire. Students of the gamified concept scored higher in the post-knowledge test. Furthermore, the gamified concept motivated the student's significantly more when compared to the traditional teaching concept. Measured throughout the entire course day, gamification had a stabilizing effect on students' concentration, motivation and interest in biochemistry. All in all our study provides evidence that gamification is an attractive teaching concept for practical courses with an accompanying seminar.

Indexed as

BiochemistryLearningMotivationStudents, MedicalCurriculumEducational MeasurementFemaleHumansMaleTeachingARCS‐modelbiochemistryexperience sampling method (ESM)gamesgamificationmedical educationmotivation

Identifiers

PMID41792932
PMCPMC13206467

What OpenQuestion holds

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LicenceCC BY
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.