Evidence map›Paper›PMID 41792714›Full record

Trial reportBMC medical education2026

Integrating the Triple Jump Exercise and gamification (G-Jump) to enhance learning outcomes among anesthesia students: a preliminary quasi-experimental study.

Hasanali Jafarpoor, Hossein Ghasemi Falavarjani, Amirhossein Shokrani, Yosef Mortazavi, Asal Kazemzadeh, Fatemeh Hasaninejad Darzi, Fatemeh Behnam

Abstract readRandomized Controlled Trial
In one paragraph

Trial report in BMC medical education, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Hasanali JafarpoorSocial Determinants of Health Research Center, Babol University of Medical Sciences, Babol, Iran.ORCID http://orcid.org/0000-0002-2077-2812
Hossein Ghasemi FalavarjaniShahid Sadoughi University of Medical Sciences, Yazd, Iran.ORCID http://orcid.org/0000-0001-5375-789X
Amirhossein ShokraniDepartment of e-Learning, Educational Technology in Medical Sciences, School of Medicine, Tehran University of Medical Sciences, Tehran, Iran.
Yosef MortazaviDepartment of Anaesthesiology and Operating Room, School of Allied Medical Sciences, Babol University of Medical Sciences, Babol, Iran.
Asal KazemzadehShahid Sadoughi University of Medical Sciences, Yazd, Iran.ORCID http://orcid.org/0009-0005-5459-1672
Fatemeh Hasaninejad DarziDepartment of Anesthesia, Shahid Beheshti Hospital, Babol University of Medical Sciences, Babol, Iran.
Fatemeh BehnamDepartment of Anesthesia, School of Paramedicine, Medical Sciences Faculty, Babol University of Medical Sciences, Babol, Iran. fb.behnam@gmail.com.ORCID http://orcid.org/0009-0005-4718-0592

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundIn health profession education, assessment functions not only as a measure of performance but also as a learning opportunity. The Triple Jump Exercise (TJE) is a formative assessment method that promotes self-assessment, problem-solving, and knowledge integration. However, its traditional format often lacks engaging elements, which may reduce its effectiveness. The present study introduces an innovative model, G-Jump, which integrates TJE with gamification based on the philosophy of “assessment for learning” and seeks to optimize this formative assessment model among anesthesia students.

methodsThis quasi-experimental study included 45 anesthesia students from Babol University of Medical Sciences, randomly assigned to three groups: control, TJE, and G-Jump. All groups received identical instructions, but the assessment method varied across groups. Data were collected through performance tests (pre-test, post-test, and follow-up) and the Vidakis satisfaction questionnaire, and analyzed using R software (version 4.5.0).

resultsThe G-Jump group scored significantly higher post-test mean score (16.14 ± 1.72) compared to the TJE (14.57 ± 1.64) and control (13.3 ± 2.55) groups (p < 0.001). This advantage persisted in the follow-up test (G-Jump: 16.8 ± 1.72). Neither grade point average (GPA) nor age had a significant effect on outcomes, and no gender differences were observed. Only 26.6% of participants used credible scientific resources, revealing limited information-seeking skills. Satisfaction with the gamified experience was high, with a mean score of 34.8 out of 40 (87%).

conclusionThe G-Jump model, which combines multi-stage formative assessment with gamification, appears to be an effective approach to improve learning outcomes, enhance motivation, and foster cognitive engagement among anesthesia students.

Indexed as

AnesthesiologyEducational MeasurementProblem-Based LearningStudents, MedicalFemaleGames, ExperimentalHumansLearningMaleYoung AdultEducational MeasurementGamificationProblem-Based LearningStudents, Health Occupations

Identifiers

PMID41792714
PMCPMC13081512

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC-ND
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.