ArticleFrontiers in robotics and AI2026
Discovery of skill-switching criteria for learning agile quadruped locomotion.
Article in Frontiers in robotics and AI, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.
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Abstract
This study develops a hierarchical learning and optimization framework that can learn and achieve well-coordinated multi-skill locomotion. The learned multi-skill policy can switch between skills automatically and naturally while tracking arbitrarily positioned goals and can recover from failures promptly. The proposed framework is composed of a deep reinforcement learning process and an optimization process. First, the contact pattern is incorporated into the reward terms to learn different types of gaits as separate policies without the need for any other references. Then, a higher-level policy is learned to generate weights for individual policies to compose multi-skill locomotion in a goal-tracking task setting. Skills are automatically and naturally switched according to the distance to the goal. The appropriate distances for skill switching are incorporated into the reward calculation for learning the high-level policy and are updated by an outer optimization loop as learning progresses. We first demonstrate successful multi-skill locomotion in comprehensive tasks on a simulated Unitree A1 quadruped robot. We also deploy the learned policy in the real world, showcasing trotting, bounding, galloping, and their natural transitions as the goal position changes. Moreover, the learned policy can react to unexpected failures at any time, perform prompt recovery, and successfully resume locomotion. Compared to baselines, our proposed approach achieves all the learned agile skills with improved learning performance, enabling smoother and more continuous skill transitions.
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