Evidence map›Paper›PMID 41789159›Full record

ArticleFrontiers in robotics and AI2026

Discovery of skill-switching criteria for learning agile quadruped locomotion.

Wanming Yu, Fernando Acero, Vassil Atanassov, Chuanyu Yang, Ioannis Havoutis, Dimitrios Kanoulas, Zhibin Li

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Article in Frontiers in robotics and AI, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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0citing papers in PubMed
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1 · What the graph read from it

What it found

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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

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3 · Its place in the literature

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0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

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5 · Who and what money

Authors and funding

7 authors.

Wanming YuDepartment of Engineering Science, Oxford Robotics Institute, University of Oxford, Oxford, United Kingdom.
Fernando AceroDepartment of Computer Science, University College London, London, United Kingdom.
Vassil AtanassovDepartment of Engineering Science, Oxford Robotics Institute, University of Oxford, Oxford, United Kingdom.
Chuanyu YangNational Elite Institute of Engineering, Chongqing University, Chongqing, China.
Ioannis HavoutisDepartment of Engineering Science, Oxford Robotics Institute, University of Oxford, Oxford, United Kingdom.
Dimitrios KanoulasDepartment of Computer Science, University College London, London, United Kingdom.
Zhibin LiDepartment of Computer Science, University College London, London, United Kingdom.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

This study develops a hierarchical learning and optimization framework that can learn and achieve well-coordinated multi-skill locomotion. The learned multi-skill policy can switch between skills automatically and naturally while tracking arbitrarily positioned goals and can recover from failures promptly. The proposed framework is composed of a deep reinforcement learning process and an optimization process. First, the contact pattern is incorporated into the reward terms to learn different types of gaits as separate policies without the need for any other references. Then, a higher-level policy is learned to generate weights for individual policies to compose multi-skill locomotion in a goal-tracking task setting. Skills are automatically and naturally switched according to the distance to the goal. The appropriate distances for skill switching are incorporated into the reward calculation for learning the high-level policy and are updated by an outer optimization loop as learning progresses. We first demonstrate successful multi-skill locomotion in comprehensive tasks on a simulated Unitree A1 quadruped robot. We also deploy the learned policy in the real world, showcasing trotting, bounding, galloping, and their natural transitions as the goal position changes. Moreover, the learned policy can react to unexpected failures at any time, perform prompt recovery, and successfully resume locomotion. Compared to baselines, our proposed approach achieves all the learned agile skills with improved learning performance, enabling smoother and more continuous skill transitions.

Indexed as

deep reinforcement learninggait transitionshierarchical learning and optimizationlegged locomotionmulti-skill locomotionrobot learningskill switching

Identifiers

PMID41789159
PMCPMC12957656

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.