ArticleJournal of neuroengineering and rehabilitation2026
Integrating single-channel EEG neurofeedback into video game-based digital therapeutics for ADHD.
Article in Journal of neuroengineering and rehabilitation, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper, 1 of them a synthesis that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
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Who cites it
1 citing paper in PubMed, 1 synthesis or guideline pooled it.
- Multimodal Digital Therapeutics Enhanced by Task Design and AI for Attention-Deficit/Hyperactivity Disorder Core Symptoms and Executive Functions in Children and Adolescents: Systematic Review and Network Meta-Analysis of Randomized Controlled Trials.Journal of medical Internet research · 2026Pooled it
Corrections and comments
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Authors and funding
10 authors.
Funding
Abstract
backgroundDigital therapeutics have emerged as a promising non-pharmacological intervention for children with attention-deficit/hyperactivity disorder (ADHD). Personalized adaptation is key to the success of digital therapeutics. However, most existing systems depend solely on observable performance rather than real-time internal attentional state, which lead to misinterpretation or delayed adaptation.
methodsIn this study, we evaluated the effects of a tablet-based attention training game with and without EEG-informed real-time neurofeedback in children with ADHD. Participants were assigned to one of two groups: a neurofeedback group (NFb) in which the game adapted in real time based on single-channel frontal EEG signals and a standard game intervention group without neurofeedback (n-NFb). Attention and cognitive control were assessed before and after a one-month intervention.
resultsAll children showed improvements in attention in both parent report and children's performance in attentional tasks. The NFb group showed greater improvements in hitting accuracy (go trials) and less reductions in inhibition accuracy (no-go trials) than the n-NFb group. Both groups had significantly shorter reaction times after training. EEG analyses revealed greater improvement in attention index during training for NFb group.
conclusionOur findings suggest that video game-based digital therapeutics with EEG-informed real-time neurofeedback can effectively enhance attention in children with ADHD. The results support the potential of using adaptive neurofeedback with portable devices to enhance intervention effects.
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Registered trials
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