Evidence map›Paper›PMID 41782728›Full record

ArticleAddictive behaviors reports2026

Gaming disorder: Prevalence and association with psychosocial outcomes in the German general adult population.

André Hajek, Andrew Stickley, Karl Peltzer, Supa Pengpid, Hans-Helmut König

Abstract read
In one paragraph

Article in Addictive behaviors reports, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed, 1 synthesis or guideline pooled it.

  1. Association Between Loneliness and Hikikomori Symptoms. A Systematic Review and Meta-Analysis.International journal of methods in psychiatric research · 2026
    Pooled it
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

André HajekDepartment of Health Economics and Health Services Research, University Medical Center Hamburg-Eppendorf, Hamburg Center for Health Economics, Hamburg, Germany.
Andrew StickleyDepartment of Preventive Intervention for Psychiatric Disorders, National Institute of Mental Health, National Center of Neurology and Psychiatry, 4-1-1 Ogawahigashi-cho, Kodaira, Tokyo 187-8553, Japan.
Karl PeltzerDepartment of Health Education and Behavioral Sciences, Faculty of Public Health, Mahidol University, Bangkok, Thailand.
Supa PengpidDepartment of Health Education and Behavioral Sciences, Faculty of Public Health, Mahidol University, Bangkok, Thailand.
Hans-Helmut KönigDepartment of Health Economics and Health Services Research, University Medical Center Hamburg-Eppendorf, Hamburg Center for Health Economics, Hamburg, Germany.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

aimTo identify the prevalence of gaming disorder and its association with psychosocial outcomes (including mental health, subjective well-being and social disconnectedness) in the general adult population in Germany and whether these associations differ by gender and/or age.

methodsIndividuals aged 18 to 74 years (mean age: 47 years, SD: 15 years) were surveyed (quota sample of the general adult German population in January 2025, n = 3,270). Psychometrically validated tools were used to quantify the outcomes. The Internet Gaming Disorder Scale was used to quantify the problematic use of computer games (cut-off of 5 or higher to indicate probable gaming disorder).

resultsOverall, 59.2% of the individuals in the sample played computer games (offline or online). Among these, 11.9% had a probable gaming disorder, equaling a prevalence of 7% in the entire sample. In adjusted regression analyses, individuals playing computer games, but without a probable gaming disorder, had significantly poorer psychosocial outcomes in terms of depressive symptoms, anxiety symptoms, social isolation, social withdrawal and poor life satisfaction compared to those not playing computer games. Individuals with a probable gaming disorder had markedly poorer psychosocial outcomes compared to their counterparts who did not play computer games. Comparable findings were observed in gender- and age-stratified analyses.

conclusionsIn this study, 7% of the sample had a probable gaming disorder. Analyses indicated that such individuals are at high risk of poorer psychosocial outcomes and that these associations are observed across gender and age groups. Future longitudinal studies are recommended to further elucidate these associations.

Indexed as

AnxietyDepressionGamingGaming disorderHikikomoriLife satisfactionLonelinessMental healthSatisfaction with lifeSocial isolationSocial withdrawal

Identifiers

PMID41782728
PMCPMC12955077

What OpenQuestion holds

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LicenceCC BY
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.