ArticleOTO open
Next Dimension Medical Education: A Pilot Study Exploring Virtual Reality in Head and Neck Anatomy.
Article in OTO open. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
2 citing papers in PubMed.
- From Innovation to Implementation: A Scoping Review of Simulation in Otolaryngology Education.Laryngoscope investigative otolaryngology · 2026Article
- Evaluation of ChatGPT's and Gemini's Ability to Find Studies About Neurosurgical Training and Trainees' Anatomy Understanding.ANZ journal of surgeryArticle
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Objective: This study aimed to evaluate the feasibility and efficacy of a virtual reality (VR) platform for understanding head and neck anatomy in medical education. Study Design: Prospective trial using a pretest/posttest design to assess understanding of head and neck anatomy. Setting: Single academic institution. Methods: 21 medical students performed a standardized, guided VR experience. Students had completed formal education in cadaveric anatomy and reported varying levels of VR and video game exposure. Baseline knowledge was assessed with a multiple-choice quiz (MCQ) (T1). Students then engaged in an educational experience using the Meta Quest platform, followed by a post-VR MCQ (T2). Outcomes included performance metrics, self-reported confidence, user satisfaction, and potential influence of prior technologic exposure on these outcomes. Results: Post-VR, the average MCQ score increased from 4.33 ± 1.53 (T1) to 6.67 ± 1.52 (T2) ( Conclusions: Anatomic VR experiences are a valuable adjunct in medical education, enhancing student confidence and understanding of complex head and neck anatomy, independent of technological background.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.