ArticleFrontiers in psychology2026
Comparative mediator analysis: establishing links between mathematical thinking and creativity through digital game addiction and violent tendencies across gifted and non-gifted student groups.
Article in Frontiers in psychology, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
0 citing papers in PubMed.
No citing paper in PubMed yet.
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
3 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Aim: In the modern era, playing digital games is a part of everyday life. This trend has led to an increased focus on the relationship between digital gaming and higher-order cognitive processes such as mathematical thinking and creativity in STEM education research. Therefore, the study investigated how mathematical thinking is directly and indirectly associated with creativity in gifted and non-gifted students through their digital game addiction behavior and tendency toward violence. Moreover, the research examined student gaming patterns as well as analyzed how these preferences modify the researched relationships. Methods: The study explored how digital game addiction and violent tendencies mediate the relationship between mathematical thinking and creativity using a primarily quantitative, sequential explanatory mixed methods design with 508 students (253 gifted and 255 non-gifted). Quantitative data were collected using the following instruments from the students: Mathematical Thinking Scale, Children's Computer Game Addiction Scale, Violence Tendency Scale, and Kaufman Domains of Creativity Scale. Then debriefing interviews were conducted with 34 volunteer students to get qualitative data. Serial mediation modeling was used to test relationships among the research variables. Moreover, an interpretative framework was applied to analyze qualitative data, focusing on students' digital gaming habits in alignment with the study's objectives. Results: The findings revealed that for the gifted student group, mathematical thinking had a stronger impact on creativity, with digital game addiction serving as a statistically significant mediator with a positive indirect pathway. In contrast, for the non-gifted student group, mathematical thinking had a moderate effect on creativity, while digital game addiction acted as a negative mediator. Although violent tendencies demonstrated statistically significant mediating effects in both groups, their magnitude was relatively small, indicating limited practical influence compared to other pathways. Additionally, gifted students preferred action, role-playing, and strategy games, whereas non-gifted students favored social-casual games. These differences in gaming behavior contributed to the distinct cognitive outcomes observed between the groups. Conclusion: The study underscores the role of digital gaming in cognitive development and highlights the need for tailored educational strategies and guided digital game use based on individual differences.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.