Evidence map›Paper›PMID 41757282›Full record

ArticleArXiv2026

Simple 3D Pose Features Support Human and Machine Social Scene Understanding.

Wenshuo Qin, Leyla Isik

Abstract readPreprint
In one paragraph

Article in ArXiv, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors.

Wenshuo QinJohns Hopkins University.
Leyla IsikJohns Hopkins University.

Funding

The neural computations underlying human social interaction recognitionR01MH132826 · NIMH · JOHNS HOPKINS UNIVERSITY · PI Leyla Isik · 2023 to 2026
$2.5M
NIMH NIH HHS R01 MH132826
6 · The paper itself

Abstract

Humans effortlessly recognize social interactions from visual input, yet the underlying computations remain unknown, and social interaction recognition challenges even the most advanced deep neural networks (DNNs). Here, we hypothesized that humans rely on 3D visuospatial pose information to make social judgments, and that this information is largely absent from most vision DNNs. To test these hypotheses, we used a novel pose and depth estimation pipeline to automatically extract 3D body joint positions from short video clips. We compared the ability of these body joints to predict human social judgments in the videos with embeddings from over 350 vision DNNs. We found that body joints predicted social judgments better than most DNNs. We then reduced the 3D body joints to an even more compact feature set describing only the 3D position and direction of people in the videos. We found that this minimal 3D feature set, but not its 2D counterpart, was necessary and sufficient to explain the prediction performance of the full set of body joints. These minimal 3D features also predicted the extent to which DNNs aligned with human social judgments and significantly improved their performance on these tasks. Together, these findings demonstrate that human social perception depends on simple, explicit 3D pose information.

Identifiers

PMID41757282
PMCPMC12934831

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.