Evidence map›Paper›PMID 41749692›Full record

ArticleBioengineering (Basel, Switzerland)2026

Neural Efficiency and Attentional Instability in Gaming Disorder: A Task-Based Occipital EEG and Machine Learning Study.

Riaz Muhammad, Ezekiel Edward Nettey-Oppong, Muhammad Usman, Saeed Ahmed Khan Abro, Toufique Ahmed Soomro, Ahmed Ali

Abstract read
In one paragraph

Article in Bioengineering (Basel, Switzerland), 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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0cells of the map it votes in
0citing papers in PubMed
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1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Riaz MuhammadDepartment of Biomedical Engineering, Yonsei University, Wonju 26493, Republic of Korea.ORCID 0000-0001-8284-7114
Ezekiel Edward Nettey-OppongDepartment of Biomedical Engineering, Yonsei University, Wonju 26493, Republic of Korea.ORCID 0000-0003-1492-7731
Muhammad UsmanFaculty of Engineering Sciences, Ghulam Ishaq Khan Institute of Engineering Sciences and Technology, Topi 23460, Pakistan.ORCID 0000-0003-3728-082X
Saeed Ahmed Khan AbroDepartment of Electrical Engineering, Sukkur IBA University, Sukkur 65200, Pakistan.ORCID 0000-0003-4163-0925
Toufique Ahmed SoomroArtificial Intelligence and Cyber Futures Institute, Charles Sturt University, Bathurst, NSW 2795, Australia.ORCID 0000-0002-8560-0026
Ahmed AliBiomedical & Instrument Engineering Department, College of Energy and Engineering, Abdullah Al-Salem University, Khalidiya 72303, Kuwait.ORCID 0000-0002-2645-7258

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Gaming Disorder (GD) is becoming more widely acknowledged as a behavioral addiction characterized by impaired control and functional impairment. While resting-state impairments are well understood, the neurophysiological dynamics during active gameplay remain underexplored. This study identified task-based occipital EEG biomarkers of GD and assessed their diagnostic utility. Occipital EEG (O1/O2) data from 30 participants (15 with GD, 15 controls) collected during active mobile gaming were used in this study. Spectral, temporal, and nonlinear complexity features were extracted. Feature relevance was ranked using Random Forest, and classification performance was evaluated using Leave-One-Subject-Out (LOSO) cross-validation to ensure subject-independent generalization across five models (Random Forest, KNN, SVM, Decision Tree, ANN). The GD group exhibited paradoxical "spectral slowing" during gameplay, characterized by increased Delta/Theta power and decreased Beta activity relative to controls. Beta variability was identified as a key biomarker, reflecting altered attentional stability, while elevated Alpha power suggested potential neural habituation or sensory gating. The Decision Tree classifier emerged as the most robust model, achieving a classification accuracy of 80.0%. Results suggest distinct neurophysiological patterns in GD, where increased low-frequency power may reflect automatized processing or "Neural Efficiency" despite active task engagement. These findings highlight the potential of occipital biomarkers as accessible and objective screening metrics for Gaming Disorder.

Indexed as

gaming disordermachine learningoccipital cortexspectral slowingtask-based EEG

Identifiers

PMID41749692
PMCPMC12938675

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LicenceCC BY
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.