Evidence map›Paper›PMID 41743888›Full record

Articlei-Perception

Visual attention allocation between social and navigational cues during wayfinding: An eye-tracking study in virtual reality.

Gökçe Orlu Özen, Çağrı Imamoğlu, Elif Surer, Burçak Altay

Abstract read
In one paragraph

Article in i-Perception. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Gökçe Orlu ÖzenBilkent University, Türkiye.ORCID https://orcid.org/0000-0003-2491-167X
Çağrı ImamoğluBilkent University, Türkiye.ORCID https://orcid.org/0000-0001-5800-5785
Elif SurerMiddle East Technical University, Türkiye.ORCID https://orcid.org/0000-0002-0738-6669
Burçak AltayBilkent University, Türkiye.ORCID https://orcid.org/0000-0001-5218-4882

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

This study investigates how the presence of people in a built environment influences visual attention and navigational performance. Using immersive virtual reality and eye-tracking, participants navigated an airport terminal featuring either dynamic human avatars (social setting) or no avatars (non-social setting). Fixation durations on signage and human figures were measured to assess attentional allocation, and navigation performance was evaluated through task duration, error count, and spatial knowledge tasks. Participants in the social setting fixated significantly less on signage and more on humans, indicating attentional competition. Human and signage fixation durations were strongly negatively correlated. While overall navigation performance did not differ between conditions, attention to signage significantly predicted lower error counts. Mediation analysis showed that human presence indirectly increased navigation errors by reducing attention to signage. Spatial learning, measured by pointing accuracy and landmark placement, was less clearly affected, though social presence was associated with better landmark placement accuracy. The results highlight how social stimuli capture attention and reduce the processing of task-relevant cues like signage. The findings underscore the perceptual demands of navigating socially complex environments and suggest that maintaining visual attractiveness of signage is critical in crowded public settings.

Indexed as

divided attention/resource competitioneye movementsnavigation/wayfindingspatial cognitionvisual attention

Identifiers

PMID41743888
PMCPMC12929869

What OpenQuestion holds

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LicenceCC BY-NC
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.