Evidence map›Paper›PMID 41737194›Full record

ArticlePakistan journal of medical sciences2026

Evaluating the impact of "Anatomy Cluedo" on cognitive learning and game mechanics: A pilot gamification study in cranial nerve anatomy.

Sarah Khalid, Rehan A Khan, M Suleman Sadiq Hashmi, Masood Jawaid

Abstract read
In one paragraph

Article in Pakistan journal of medical sciences, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Sarah KhalidSarah Khalid Department of Anatomy, Shalamar Medical and Dental College, Lahore, Pakistan.
Rehan A KhanRehan A Khan Riphah International University, Islamabad, Pakistan.
M Suleman Sadiq HashmiM. Suleman Sadiq Hashmi Department of Medical Education, Shalamar Medical and Dental College, Lahore, Pakistan.
Masood JawaidMasood Jawaid Department of Medical Affairs at PharmEvo (Pvt), Karachi, Pakistan.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Objective: This study aimed to evaluate the impact of the gamified learning tool "Anatomy Cluedo" on cognitive learning gain and engagement in cranial nerve anatomy among medical students. Methodology: The quantitative research study was carried out in the Department of Anatomy, Shalamar Medical and Dental College, Lahore. In this study 40 students were divided into two groups: the experimental group engaged with "Anatomy Cluedo," while the control group participated in problem-based learning (PBL). Pre-test and post-test assessments, along with engagement metrics measured by the Flow Short Scale (FSS), were analyzed. Results: The results showed significantly higher cognitive gains in the experimental Group-A (p < 0.001), and strong positive correlations between engagement metrics and learning outcomes (r = 0.78, p < 0.01). Key game elements, such as mechanics, feedback and storytelling, were identified as critical contributors to cognitive learning gains. Conclusion: This study underscores the potential of gamified tools in enhancing engagement and knowledge retention, providing a foundation for further integration of gamification into medical education curricula.

Indexed as

AnatomyAnatomy CluedoCranial NervesGamification

Identifiers

PMID41737194
PMCPMC12927159

What OpenQuestion holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.