Evidence map›Paper›PMID 41727631›Full record

ArticleJournal of multidisciplinary healthcare2026

Development and Usability Evaluation of a Serious Game for Dietary Health Education in Gestational Diabetes Mellitus: A Mixed-Methods Study Based on the SGDA Framework.

Chunying Xie, Yiyi Xu, Fangying Huang, Siqi Shi, Chen Liu, Jingjing Xiao, Shu Cai

Abstract read
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Article in Journal of multidisciplinary healthcare, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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1 · What the graph read from it

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2 · The registry

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4 · The record

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5 · Who and what money

Authors and funding

7 authors.

Chunying XieSchool of Nursing, Guangdong Pharmaceutical University, Guangzhou, Guangdong Province, 510310, People's Republic of China.
Yiyi XuGuangdong Women and Children Hospital, Guangzhou, Guangdong Province, 511442, People's Republic of China.
Fangying HuangObstetrics Department, The Third Affiliated Hospital of Guangzhou Medical University (Huangpu Campus), Guangzhou, Guangdong Province, 510150, People's Republic of China.
Siqi ShiSchool of Nursing, Guangdong Pharmaceutical University, Guangzhou, Guangdong Province, 510310, People's Republic of China.
Chen LiuSchool of Nursing, Guangdong Pharmaceutical University, Guangzhou, Guangdong Province, 510310, People's Republic of China.
Jingjing XiaoGuangdong Women and Children Hospital, Guangzhou, Guangdong Province, 511442, People's Republic of China.ORCID 0000-0002-2730-6136
Shu CaiSchool of Nursing, Guangdong Pharmaceutical University, Guangzhou, Guangdong Province, 510310, People's Republic of China.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Purpose: To develop a serious game for dietary health education in gestational diabetes mellitus (GDM) and conduct its usability evaluation, so as to provide a new auxiliary tool for dietary health education among GDM patients. Patients and Methods: Guided by the Serious Game Design Assessment (SGDA) framework, the script of the serious game was formulated by integrating evidence and literature, and the content of the script was revised through expert group meetings. After optimizing the game script, cooperation with software engineers was carried out to complete the development of the serious game. GDM patients from the obstetric outpatient department were selected as research subjects using the convenience sampling method, and usability evaluation was conducted by adopting the think-aloud method and the System Usability Scale (SUS) respectively. Results: A mini-program of the serious game for GDM dietary health education was developed, with modules including Food Matching Elimination, Glycemic Index (GI) Classification Master, Meal Preparation Game, Gestational Sugar Control Gourmet, and Nutritious Plate Challenge. In the think-aloud test, the effectiveness of 3 GDM patients in completing the target tasks was (87.5%, 75.0%, 87.5%) respectively. Two themes regarding the game user experience were extracted: 1) the game content has practical value; 2) users can obtain an interesting emotional experience. The total SUS score of the serious game assessed by 30 GDM patients was (79.50±4.17), indicating that the serious game has good usability. Conclusion: The serious game for GDM dietary health education has practicality and interest. It can help patients learn GDM-related dietary knowledge and can be used as an auxiliary tool for GDM dietary health education.

Indexed as

dietgestational diabetes mellitushealth educationserious gameusability evaluation

Identifiers

PMID41727631
PMCPMC12922955

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.