Evidence map›Paper›PMID 41723178›Full record

ArticleScientific reports2026

Triggering anger using a virtual reality social scene.

Sinéad Lambe, André Miguel, Matthew Bousfield, Felicity Hudson, Memoona Ahmed, Ghizlane Slaoui, Phoebe Haynes, Aitor Rovira, Seena Fazel, Daniel Freeman

Abstract read
In one paragraph

Article in Scientific reports, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

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Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

10 authors.

Sinéad LambeDepartment of Experimental Psychology, University of Oxford, Oxford, UK. sinead.lambe@psy.ox.ac.uk.
André MiguelDepartment of Experimental Psychology, University of Oxford, Oxford, UK.
Matthew BousfieldDepartment of Experimental Psychology, University of Oxford, Oxford, UK.
Felicity HudsonDepartment of Experimental Psychology, University of Oxford, Oxford, UK.
Memoona AhmedDepartment of Experimental Psychology, University of Oxford, Oxford, UK.
Ghizlane SlaouiDepartment of Experimental Psychology, University of Oxford, Oxford, UK.
Phoebe HaynesDepartment of Experimental Psychology, University of Oxford, Oxford, UK.
Aitor RoviraDepartment of Experimental Psychology, University of Oxford, Oxford, UK.
Seena FazelOxford Health NHS Foundation Trust, Oxford, UK.
Daniel FreemanDepartment of Experimental Psychology, University of Oxford, Oxford, UK.

Funding

National Institute for Health and Care Research NIHR301483
6 · The paper itself

Abstract

Virtual reality (VR) simulations may provide a safer way for people with high levels of anger to practise overcoming unhelpful reactions. The first step in such treatment development is to test whether anger can be caused by a simulation of a common triggering situation. The aim was to test whether an intimidating VR social environment raises anger in men and whether the effect is more pronounced in those with problematic anger. A mixed-design experimental study was conducted. Two hundred and sixty-five people were screened: 20 men were allocated to a high anger group based on the clinical cut-off of the Dimensions of Anger Reactions-5 (DAR-5) (> 12) and 22 men to a low anger group (DAR-5 score < 8). Anger was assessed pre- and post-exposure to an intimidating VR lift scenario featuring seven characters. Appraisals of the virtual characters were also assessed. Regression analyses were used to test the effects of anger group and appraisals on anger response whilst controlling for baseline anger. Across all participants, anger significantly increased from pre- to post-VR (t(41) = 3.63, p < .001, d = 0.56). There was a significant effect of group on the extent anger was triggered by the VR scenario (β = 0.277, t(df) = 2.443, p = .019, SE = 2.098) with the high anger group showing a greater anger response. Hostile appraisal of virtual characters (β = 0.416, t(df) = 3.285, p = .002, SE = 0.038) was associated with a greater anger response. The reactions to the virtual reality simulation mirrored what may be expected in the real world. A mildly stressful VR social situation raised anger in all but this was more pronounced in men who have difficulties with anger. VR has the potential to be used in the assessment and treatment of anger.

Indexed as

AngerVirtual RealityAdultHumansMaleYoung Adult

Identifiers

PMID41723178
PMCPMC13021999

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.