ArticleBMC sports science, medicine & rehabilitation2026
From screen to field: the impact of digital sports participation on leisure time satisfaction.
Article in BMC sports science, medicine & rehabilitation, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
0 citing papers in PubMed.
No citing paper in PubMed yet.
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
2 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
The aim of this study is to determine the levels of leisure time satisfaction among individuals who engage in digital sports and to examine differences based on demographic and participation variables. The study employed a descriptive survey model with a cross-sectional design. The sample consisted of 381 digital sports participants (188 males, 193 females) selected through convenience sampling. Data were collected using the “Leisure Satisfaction Scale (LSS).” Since the data were not normally distributed, non-parametric tests (Mann-Whitney U and Kruskal-Wallis H) were utilized for statistical analysis. The results indicated that male participants exhibited significantly higher satisfaction scores in the relaxation sub-dimension compared to females (p < .05). Participants who earned income from digital sports reported significantly higher physical (p < .01) and aesthetic (p = .05) satisfaction levels. Conversely, participants who did not engage in competitions demonstrated higher psychological satisfaction compared to competitive players (p < .01). Furthermore, individuals engaging in physical exercise 3–5 days per week reported significantly higher satisfaction in the social, relaxation, physical, and aesthetic sub-dimensions (p < .05). In conclusion, digital sports contribute to leisure satisfaction multifacetedly; however, this impact is significantly modulated by gender, competitive status, and physical activity frequency.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.