Evidence map›Paper›PMID 41718379›Full record

ArticleJournal of eye movement research2026

The Impact of 3D Interactive Prompts on College Students' Learning Outcomes in Desktop Virtual Learning Environments: A Study Based on Eye-Tracking Experiments.

Xinyi Wu, Xiangen Wu, Weixing Hu, Jian Sun

Abstract read
In one paragraph

Article in Journal of eye movement research, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Xinyi WuCollege of Education, Dalian University, Dalian 116622, China.
Xiangen WuSchool of Educational Science, Shenyang Normal University, Shenyang110034, China.
Weixing HuCollege of Education, Dalian University, Dalian 116622, China.
Jian SunSchool of Music and Dance, Xihua University, Chengdu 610039, China.

Funding

phased research output of the 2024 Liaoning "Xingliao Talent Program" Teaching Master Project, Practical Research on AI-Empowered Integrated Curriculum Development in the Era of Digital Intelligence XLYC2411048the 2025 Basic Research Project for Higher Education Institutions of the Liaoning Provincial De-partment of Education, Practical Research on AIGC-Empowered Development of University Students' Higher-Order Thinking from the Perspective of New-Quality Produ LJ122510166002
6 · The paper itself

Abstract

Despite the increasing adoption of desktop virtual reality (VR) in higher education, the specific instructional efficacy of 3D interactive prompts remains inadequately understood. This study examines how such prompts-specifically dynamic spatial annotations and 3D animated demonstrations-influence learning outcomes within a desktop virtual learning environment (DVLE). Employing a quasi-experimental design integrated with eye-tracking and multimodal learning analytics, university students were assigned to either an experimental group (DVLE with 3D prompts) or a control group (basic DVLE) while completing physics tasks. Data collection encompassed eye-tracking metrics (fixation heatmaps, pupil diameter and dwell time), post-test performance (assessing knowledge comprehension and spatial problem-solving), and cognitive load ratings. Results indicated that the experimental group achieved significantly superior learning outcomes, particularly in spatial understanding and dynamic reasoning, alongside optimized visual attention patterns-characterized by shorter initial fixation latency and prolonged fixation on key 3D elements-and reduced cognitive load. Eye-tracking metrics were positively correlated with post-test scores, confirming that 3D prompts enhance learning by improving spatial attention guidance. These findings demonstrate that embedding 3D interactive prompts in DVLEs effectively directs visual attention, alleviates cognitive burden, and improves learning efficiency, offering valuable implications for the design of immersive educational settings.

Indexed as

3D interactive promptsdesktop virtual learning environment (DVLE)eye-trackinglearning outcomes

Identifiers

PMID41718379
PMCPMC12922015

What OpenQuestion holds

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LicenceCC BY
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.