Trial reportJournal of graduate medical education2026
Round34: Attending-Moderated Tabletop Gameplay to Enhance Resident Team Dynamics During Inpatient Rounds.
Trial report in Journal of graduate medical education, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
1 citing paper in PubMed.
- To the Editor: Sharing the Full Game Enhances Replicability and Impact of Studies of Card and Board Games in Health Professions Education.Journal of graduate medical education · 2026Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Background: Inpatient medical rounds are central to experiential learning in residency education but are often challenged by high team turnover and hierarchal dynamics, limiting team engagement, comfort in asking questions, and education. Gamification can address these challenges. Objective: To evaluate the impact of Round34, an investigator-developed cooperative card game designed to improve health care team dynamics on residents' engagement in rounds, comfort in asking questions, and perceived educational value of rounds. Methods: In a 22-week prospective randomized trial at a single academic center in 2024, paired inpatient internal medicine teams were randomized to intervention (game) or control (standard rounds) groups. Round34, played during teaching rounds, included prompts ranging from humor to clinical questions to facilitate interaction. Residents completed daily 10-point Likert surveys on perceived educational value of rounds, engagement, and comfort in asking questions (primary outcomes). Weekly surveys measured secondary outcomes of burnout (Maslach Burnout Inventory), well-being (Resident & Fellow Well-Being Index), and loneliness (UCLA Loneliness Scale). Rounding time was recorded daily. Outcomes were analyzed with ordinal regression adjusted for patient volume (total/new), call days, and round duration. Results: From 274 of 455 possible daily and 54 of 91 possible weekly responses, the intervention group reported higher scores for perceived education (8.0 vs 6.2, Conclusions: Round34 boosted perceived educational value, engagement, and comfort during rounds, without increasing rounding time.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.