ArticleVision research2026
Recovery of depth perception in adults with abnormal binocular vision.
Article in Vision research, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
2 citing papers in PubMed.
- Editorial: Development and neuroplasticity of the visual system, amblyopia and beyond.Frontiers in neuroscience · 2026Article
- Vergence anomalies are associated with impaired stereopsis in amblyopia.Vision research · 2025Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
5 authors.
Funding
Abstract
Our goal in this study was to determine the efficacy, time course and mechanisms underlying the improvement of stereo vision using 3D virtual reality (VR) games to improve depth perception in adults with a history of abnormal early visual experience due to strabismus, anisometropia and/or amblyopia. Participants engaged in 30 home-based training sessions, supplemented by 5 in-lab assessments to monitor progress. The training protocol utilized a diverse set of VR games targeting stereoacuity, anti-suppression, and binocular alignment. The stereo training games employed various depth cues to facilitate stereo vision recovery. Clinical, psychophysical and virtual reality tests were conducted to evaluate changes in stereoacuity, binocular balance, and interocular alignment. Results revealed significant improvements in stereoacuity for most participants following training, whereas outcomes for binocular balance and ocular alignment were more variable. Together, these findings suggest that VR-based training can reliably enhance stereoacuity in adults with abnormal visual histories, though individual variability highlights the need for personalized approaches and further investigation of underlying mechanisms.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.