Trial reportBMC medical education2026
Virtual reality training on lumbar puncture quality (VIRTUAL): a randomized controlled trial.
Trial report in BMC medical education, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
1 citing paper in PubMed.
- User Experience Comparison of a Traditional Mannequin-Based and an Augmented Reality Lumbar Puncture Simulator in Geriatric Medicine Training: Questionnaire Study.JMIR XR and spatial computing · 2026Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
21 authors.
Funding
Abstract
backgroundConsidering the limited data on the feasibility of virtual reality (VR) in lumbar puncture (LP) training, we aimed to evaluate the effectiveness of VR combined with conventional training (instructional videos and high-fidelity LP simulation) on LP proficiency.
methodsIn this single-blind randomized controlled trial, 88 medical students were randomly assigned to the purely conventional training (CT) group (undergoing 30 min of conventional training) and the virtual reality training (VRT) group (undergoing 20 min of conventional training and 10 min of VR training). After the 30-min intervention, all participants were asked to perform the entire LP procedure independently to check for their proficiency level. After 3 months, they will be reconvened for a follow-up to check their retention of LP skills. The 12 key points of lumbar puncture (maximum total score: 12) were used as the primary assessment parameters.
resultsThe proficiency in LP performance was not different between the CT and VRT groups (8.29 vs. 7.79, respectively, P > 0.05). Each training modality demonstrated specific strengths at the procedural step level. The participants in CT group displayed higher success rates in preparation, administration of anesthesia, and completion of the procedure, whereas those in the VRT group performed better in measuring cerebrospinal fluid pressure. Meanwhile, the performance of LP in the two groups exhibited no significant differences in the follow-up after 3 months (CT group vs VRT group: 5.04 vs 4.74, P > 0.05). Furthermore, the participants who introduced VR into their training demonstrated a higher level of interest in clinical skills (CT group vs. VRT group: 60.5% vs 75.6%) and satisfaction with their training (CT group vs VRT group: 41.9% vs 51.2%).
conclusionsTraining mode combined with VR and conventional training was comparable with CT training in terms of overall proficiency of LP performance. Nonetheless, it was associated with higher self-reported interest and satisfaction among medical students and could be used as a supplement to CT. The efficacy of VR training can be enhanced by further optimizing its programming settings.
trial registrationThe study was approved by the China Clinical Trial Registry (ChiCTR2200057109) on 28 February 2022 before initiation.
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.