ArticleSensors (Basel, Switzerland)2026
Integrating EEG Sensors with Virtual Reality to Support Students with ADHD.
Article in Sensors (Basel, Switzerland), 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers, 1 of them a synthesis that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
2 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Virtual Reality Sensing Technologies in Student Soccer Training: A Systematic Review of Tracking Systems and Perceptual-Cognitive, Physical, Tactical, and Educational Outcomes.Sensors (Basel, Switzerland) · 2026Pooled it
- Brain-computer interfaces in pediatric populations: research advances, application challenges, and future directions.Frontiers in pediatrics · 2026Review
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
3 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Students with attention deficit hyperactivity disorder (ADHD) face a continuous challenge with their attention span, putting them at a greater risk of academic or psychological difficulties compared to their peers. Innovative communication technologies are demonstrating potential to address these attention-span concerns. Virtual Reality (VR) is one such example, and has the potential to address attention-span difficulties among ADHD students. Accordingly, this study presents an EEG-based multimodal sensing pipeline as a methodological contribution, focusing on sensor-based data acquisition, signal processing, and neurophysiological interpretation to assess attention in VR-based environments, simulating a university supply chain educational topic. Thus, in this paper, a sequential exploratory approach investigated how 35 participants experienced an interactive VR-learning-driven supply chain game. A Brain-Computer Interaction (BCI) sensor generated insights by quantitatively analysing electroencephalogram (EEG) data that were processed through the proposed pipeline and integrated with subjective measures to validate participant's subjective feelings. These insights originated from questions during the experiment that followed the Spatial Presence and Technology Acceptance Model to form a multimodal assessment framework. Findings demonstrated that the experimental group experienced a higher improved attention, concentration, engagement, and focus levels compared to the control group. BCI results from the experimental group showed more dominant voltage potentials in the right frontal and prefrontal cortex of the brain in areas responsible for attention, memory, and decision-making. A high acceptance of the VR technology among neurodiverse students highlights the added benefits of multimodal learning assessment methods in an educational setting.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.