Evidence map›Paper›PMID 41678791›Full record

ArticleJournal of medical Internet research2026

Genre-Specific Gaming Addiction and Flourishing in Adolescents: Cross-Sectional Survey Study.

Yan Luo, Xiaofei Chen, Yaoyu Liu, Wanjia Hong, Miner Fan, David Thomas, Sean P Mullen

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Article in Journal of medical Internet research, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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1 · What the graph read from it

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2 · The registry

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3 · Its place in the literature

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4 · The record

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5 · Who and what money

Authors and funding

7 authors.

Yan LuoDepartment of Physical Education, Shanghai Jiao Tong University, Shanghai, Shanghai, China.ORCID https://orcid.org/0000-0002-5637-7128
Xiaofei ChenDepartment of Physical Education, Shanghai Jiao Tong University, Shanghai, Shanghai, China.ORCID https://orcid.org/0009-0006-3786-6264
Yaoyu LiuDepartment of Physical Education, Shanghai Jiao Tong University, Shanghai, Shanghai, China.ORCID https://orcid.org/0009-0008-8935-9373
Wanjia HongDepartment of Physical Education, Shanghai Jiao Tong University, Shanghai, Shanghai, China.ORCID https://orcid.org/0009-0000-0839-4620
Miner FanDepartment of Physical Education, Shanghai Jiao Tong University, Shanghai, Shanghai, China.ORCID https://orcid.org/0009-0003-1533-5225
David ThomasInformatics Programs, University of Illinois Urbana-Champaign, Urbana, IL, United States.ORCID https://orcid.org/0000-0002-7323-3660
Sean P MullenDepartment of Health and Kinesiology, University of Illinois Urbana-Champaign, Urbana, IL, United States.ORCID https://orcid.org/0000-0002-8200-4026

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundAdolescent gaming addiction (GA) has been linked to a range of adverse health outcomes. However, whether the associated health risks differ across game genres remains poorly understood.

objectiveGuided by VanderWeele's multidimensional flourishing framework, this study aims to examine genre-specific associations between GA and flourishing among adolescents.

methodsThis study used a cross-sectional observational design. A total of 2194 middle school students were recruited via convenience sampling from a private tutoring center in a northwestern city in China. Eligibility criteria were (1) enrollment in participating classes at the tutoring center, (2) provision of both student and parental consent, and (3) presence during questionnaire administration. The mean age of participants was 14.53 (SD 0.76) years; 985 (44.90%) were boys and 1174 (53.51%) were girls. During class time, students completed paper-based questionnaires that assessed their demographics, gaming addiction, and flourishing. Participants listed up to 3 video games played in the past month and rated their addiction to each. Games were classified into 8 genres: action and adventure (AA), sandbox and simulation (SS), multiplayer online battle arena (MOBA), shooting, strategy, casual, sports, and role-playing. Flourishing was assessed using the Human Flourishing Index across 5 domains: happiness and life satisfaction, mental and physical health, meaning and purpose, character and virtue, and close social relationships.

resultsRobust linear regression analyses (α=.05) showed that AA addiction was associated with lower overall flourishing (b=-3.11, 95% CI -4.34 to -1.88) and all 5 subdomains (happiness and life satisfaction: b=-0.46, 95% CI -0.75 to -0.17; mental and physical health: b=-0.61, 95% CI -0.88 to -0.34; meaning and purpose: b=-0.55, 95% CI -0.82 to -0.27; character and virtue: b=-0.74, 95% CI -1.06 to -0.43; and close social relationships: b=-0.62, 95% CI -0.92 to -0.32). MOBA addiction was associated with lower overall flourishing (b=-1.33, 95% CI -2.34 to -0.32), character and virtue (b=-0.34, 95% CI -0.59 to -0.08), and meaning and purpose (b=-0.34, 95% CI -0.56 to -0.11). SS addiction was associated with lower overall flourishing (b=-3.42, 95% CI -5.80 to -1.04), close social relationships (b=-0.86, 95% CI -1.46 to -0.27), and mental and physical health (b=-1.09, 95% CI -1.60 to -0.58).

conclusionsThis study provides novel evidence that the association between GA and adolescent flourishing is genre dependent. In contrast to prior research that conceptualizes health narrowly or unidimensionally, a multidimensional perspective provides a more nuanced understanding of the health risks associated with GA. The findings advance the field by showing that addiction to AA, MOBA, and SS games is associated with greater health risks than addiction to other genres. Accordingly, prevention, education, and policy efforts should prioritize higher-risk genres to promote adolescent health.

Indexed as

Behavior, AddictiveInternet Addiction DisorderVideo GamesAdolescentChinaCross-Sectional StudiesFemaleHumansMaleSurveys and Questionnairesdigital gamegaming disorderonline gameproblematic gamingyouth

Identifiers

PMID41678791
PMCPMC12946777

What OpenQuestion holds

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LicenceCC BY
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.