ReviewCureus2026
Influence of Gaming Addiction on Psychosocial Well-Being.
Review in Cureus, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
1 citing paper in PubMed.
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
6 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
The gaming journey started decades ago, beginning with simple video games and evolving into flexible mobile games that are accessible everywhere and at any time. This review assesses gaming addiction in terms of risk factors and psychosocial consequences. Gaming disorder is a term used to describe a behavioral condition related to abnormal gaming usage. It is now formally acknowledged as a clinical condition by major international diagnostic classifications. Furthermore, gaming addiction is an escalating global problem that affects various aspects of individuals' lives. Multiple intrinsic and extrinsic factors influence the likelihood of developing gaming addiction. Intrinsic factors include being young, male, or having a pre-existing psychological condition. Extrinsic factors include peer influence and exposure to social media. Moreover, various consequences of gaming disorder can lead to harmful events, either to oneself or others. Suicide is one of the most serious complications, alongside self-harm, homicide, or violent behavior toward others. In addition, neuropsychological effects can play a major role in life dysfunction, impairing learning capabilities and causing memory loss.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.