Evidence map›Paper›PMID 41673750›Full record

ArticleBMC psychology2026

Differential associations between distinct facets of empathy, engaged gaming, and problematic gaming behaviours.

Shannon A H Compton, Derek G V Mitchell

Abstract read
In one paragraph

Article in BMC psychology, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors.

Shannon A H ComptonGraduate Program in Neuroscience, Schulich School of Medicine and Dentistry, University of Western Ontario, London, ON, Canada.
Derek G V MitchellCentre for Brain and Mind, University of Western Ontario, London, ON, Canada. dmitch8@uwo.ca.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

The proposed inclusion of Internet Gaming Disorder (IGD) as a formal diagnosis by the American Psychiatric Association is controversial. Whereas some argue that highly engaged gaming is a normal behaviour and can be healthy, others argue that such gaming can negatively impact key social cognitive functions, particularly empathy. However, existing research often conflates time spent gaming with problematic gaming, tends to focus on trait empathy, and often neglects to consider potential dissociable effects on distinct facets of empathy. The present study compared whether time spent gaming or symptoms of IGD best predicted differences in situational emotional and cognitive empathy. Behavioural data were collected remotely from 220 participants residing in Canada or the United States (mean age = 32.6, 68.6% male, 60.9% White) from 2022 through 2023. Linear regression analyses revealed that IGD symptoms, but not recent time spent gaming, predicted an increase in emotional empathy (both empathic concern and affective sharing), but a decrease in cognitive empathy accuracy. These dissociable associations are discussed with reference to the potential contribution of individual differences in emotion regulation. These findings challenge the notion that gaming frequency alone leads to social dysfunction, highlighting the importance of problematic behaviours and preoccupations associated with gaming addiction. Future interventions may benefit from targeting motivations for gaming rather than solely focusing on reducing time spent gaming.

Indexed as

Behavior, AddictiveEmpathyInternet Addiction DisorderVideo GamesAdultCanadaEmotionsFemaleHumansMaleUnited StatesYoung AdultEmpathyInternet Gaming DisorderProblematic gamingVideo games

Identifiers

PMID41673750
PMCPMC13014825

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC-ND
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.