Evidence map›Paper›PMID 41672490›Full record

ArticleJMIR rehabilitation and assistive technologies2026

Design Recommendations for Virtual Reality-Based Upper Limb Exercises From People With Tetraplegia and Spinal Cord Injury Rehabilitation Specialists: Focus Group Study.

Andrew Goodsell, Mariel Purcell, Matthieu Poyade, Louise Cownie, Co-designers, Lorna Paul

Abstract read
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Article in JMIR rehabilitation and assistive technologies, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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1 · What the graph read from it

What it found

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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

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3 · Its place in the literature

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4 · The record

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5 · Who and what money

Authors and funding

6 authors.

Andrew GoodsellSchool of Health and Life Sciences, Glasgow Caledonian University, Glasgow, United Kingdom.ORCID https://orcid.org/0009-0000-5207-1466
Mariel PurcellQueen Elizabeth National Spinal Injuries Unit, NHS Greater Glasgow and Clyde, Glasgow, United Kingdom.ORCID https://orcid.org/0000-0002-9284-319X
Matthieu PoyadeSchool of Innovation & Technology, Glasgow School of Art, Glasgow, United Kingdom.ORCID https://orcid.org/0000-0002-7229-949X
Louise CownieQueen Elizabeth National Spinal Injuries Unit, NHS Greater Glasgow and Clyde, Glasgow, United Kingdom.ORCID https://orcid.org/0009-0007-4955-9808
Co-designersQueen Elizabeth National Spinal Injuries Unit, NHS Greater Glasgow and Clyde, Glasgow, United Kingdom.
Lorna PaulSchool of Health and Life Sciences, Glasgow Caledonian University, Glasgow, United Kingdom.ORCID https://orcid.org/0000-0003-2869-0309

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundThe global incidence of spinal cord injury (SCI) is between 10 and 80 new cases per million people each year. This equates to between 250,000 and 500,000 injuries worldwide per year. In the United Kingdom, approximately 4400 people per year sustain an SCI. People with tetraplegia report upper limb function as their highest priority for improvement after SCI. Using immersive virtual reality (VR) headsets, physical rehabilitation exercises can be completed in engaging digital environments. Immersive VR therefore has the potential to increase the amount of therapy undertaken, leading to improvements in arm and hand function. There is little evidence supporting immersive VR as exercise in SCI, especially while patients with SCI are undergoing acute rehabilitation. In SCI research, co-design of new interventions is not a widely adopted approach, yet people with tetraplegia want to contribute with their expert knowledge on their experiences of SCI.

objectiveThis study aims to explore the lived experiences of people with tetraplegia and specialist SCI therapists related to acute upper limb rehabilitation and identify design considerations for VR-based interventions targeting the upper limb.

methodsWe conducted 7 online focus groups using Microsoft Teams: 4 with people with tetraplegia (n=15; age range, 36-65 years) and 3 with occupational therapists and physiotherapists specializing in SCI rehabilitation (n=11). Participants were asked to discuss their experiences and expertise about acute SCI upper limb rehabilitation and their opinions and ideas on the use of VR for upper limb rehabilitation. The transcripts were analyzed using content analysis, enabling the proposition of design characteristics of a VR-based intervention for upper limb exercise.

resultsThe study identified 5 major themes describing the clinical features, treatment, and recovery of people with SCI during the acute stage of SCI, their motivations for participating in therapy, and suggestions for the design of a VR intervention in treating the upper limbs following SCI.

conclusionsThe themes identified in this study allow the elicitation of software requirements for a bespoke immersive VR platform for upper limb rehabilitation following SCI. They can also contribute to a better understanding of the advantages of using VR as an adjunct to upper limb rehabilitation. Additionally, participants used their expertise to suggest factors that would enable the development of a usable and effective intervention, as well as identifying potential pitfalls and software features to avoid during intervention development. These findings can be used to design accessible VR applications for use by people with tetraplegia and their therapists.

Indexed as

acute/sub-acute tetraplegiaco-designfocus groupssecondary carespinal cord injuryupper limb rehabilitationvirtual reality

Identifiers

PMID41672490
PMCPMC12936658

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.