Evidence map›Paper›PMID 41670808›Full record

ArticleJournal of gambling studies2026

When Gaming Becomes Like Gambling: The Role of Flow, Immersion, Craving, and Self-control in Risky Loot Box use among Polish gamers.

Andrzej Cudo, Jonathan David, Bernadeta Lelonek-Kuleta, Rafał P Bartczuk, Matthew T Keough

Abstract read
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In one paragraph

Article in Journal of gambling studies, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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0cells of the map it votes in
0citing papers in PubMed
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1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

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Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Andrzej CudoThe Department of Psychology, The John Paul II Catholic University of Lublin, Al. Racławickie 14, 20-950, Lublin, Poland. andrew.cudo@gmail.com.ORCID http://orcid.org/0000-0001-7424-8576
Jonathan DavidDepartment of Psychology, York University, Toronto, Canada.ORCID http://orcid.org/0000-0003-0620-0233
Bernadeta Lelonek-KuletaThe Department of Psychology, The John Paul II Catholic University of Lublin, Al. Racławickie 14, 20-950, Lublin, Poland.ORCID http://orcid.org/0000-0002-7844-3667
Rafał P BartczukChildren's Memorial Health Institute, Warsaw, Poland.ORCID http://orcid.org/0000-0002-0433-7327
Matthew T KeoughDepartment of Psychology, York University, Toronto, Canada.ORCID http://orcid.org/0000-0001-8567-2874

Funding

Gambling Problem Solving Fund 9/HEK/2023
6 · The paper itself

Abstract

Loot boxes are in-game items offering randomised rewards, often purchased with real money, and share structural similarities with gambling. Risky loot box use (RLBU) has been associated with gaming disorder (GD) symptoms, gambling-related cognitions, and financial harms. This study examined psychological correlates of RLBU in a sample of Polish gamers. A cross-sectional online survey was conducted among 433 active gamers (216 female, M = 26.95 years, SD = 4.80), who had used loot boxes in the past 12 months. Participants completed measures of RLBU, GD symptoms, craving for gaming, self-control dimensions, flow, immersion, gaming platform use, and time spent on specific game genres. Hierarchical regression analyses showed that RLBU was positively associated with daily loot box use, purchasing loot boxes with real money, flow (absorption), immersion, craving for gaming, and GD symptoms. RLBU was negatively associated with self-control in the goal maintenance domain. Additionally, computer gaming was associated with higher RLBU compared to mobile gaming; however, this relationship was attenuated when psychological variables were included. No specific game genre was significantly associated with RLBU. These findings may suggest that immersive and absorbing gaming experiences, combined with low ability to maintain long-term goals, may increase susceptibility to RLBU, particularly when reinforced by monetary involvement and frequent use. The results may highlight the need for prevention strategies addressing self-control, gaming-related craving, and cognitive biases related to loot box outcomes, as well as consideration of structural game design elements that may foster problematic engagement.

Indexed as

Behavior, AddictiveCravingGamblingInternet Addiction DisorderRewardSelf-ControlVideo GamesAdultCross-Sectional StudiesFemaleHumansMalePolandRisk-TakingSurveys and QuestionnairesYoung AdultFlowGaming cravingGaming disorderImmersionLoot box useRisky loot box use

Identifiers

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.