Evidence map›Paper›PMID 41667588›Full record

ArticleScientific reports2026

Task-irrelevant human and robot head movements bias gaze in humans who follow them through virtual reality.

Inka Schmitz, Jochen Miksch, Wolfgang Einhäuser

Abstract read
In one paragraph

Article in Scientific reports, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

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Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

Inka SchmitzPhysics of Cognition Group (212066), Chemnitz University of Technology, 09107, Chemnitz, Germany.
Jochen MikschPhysics of Cognition Group (212066), Chemnitz University of Technology, 09107, Chemnitz, Germany.
Wolfgang EinhäuserPhysics of Cognition Group (212066), Chemnitz University of Technology, 09107, Chemnitz, Germany. wolfgang.einhaeuser-treyer@physik.tu-chemnitz.de.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

In prolonged social interactions, human attention and gaze are profoundly influenced by the looking behavior of others - to an extent that gaze-based communication strategies have been transferred from human-human to human-robot collaboration. Much less is known as to how gaze-based interactions play out during encounters in (semi-)public spaces, when an agent encounters another agent without them interacting towards a common goal and without the other's gaze providing any information of relevance for the first agent's task. Here, we investigate such a situation. We asked participants to walk behind an avatar - human or robot - who proceeded at constant speed through corridors of a virtual-reality version of a university building. Corridors had posters on the side walls. In some corridors but not in others, the avatar looked at three different posters, either 3 on the same side or 2 on one side and 1 on the other. Although the avatars' looking behavior had no relevance for the participants, we found that participants' gaze in a corridor was biased to the side of the posters the avatar looked at, irrespective of avatar type (human or robot). This suggests that gaze following occurs even in situations where it has no apparent benefit.

Indexed as

Fixation, OcularHead MovementsRoboticsVirtual RealityAdultAttentionAvatarFemaleHumansMaleSocial InteractionYoung AdultAttentionGazeGaze followingHumanRobotSocial interactionVirtual reality

Identifiers

PMID41667588
PMCPMC12891715

What OpenQuestion holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.