Evidence map›Paper›PMID 41652495›Full record

ArticleBMC psychology2026

The relationship between video game use, antisocial behaviour, and bullying in adolescents and young adults, and gender differences.

Sara González-Álvarez, Marta Ruiz-Narezo, Josu Solabarrieta

Abstract read
In one paragraph

Article in BMC psychology, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

Sara González-ÁlvarezFaculty of Education and Sport, University of Deusto, Avenida de las universidades, 24, Deusto, Bilbao, Bizkaia, 48007, Spain. gonzalezalvarez.sara@deusto.es.ORCID http://orcid.org/0000-0002-7456-7275
Marta Ruiz-NarezoFaculty of Education and Sport, University of Deusto, Avenida de las universidades, 24, Deusto, Bilbao, Bizkaia, 48007, Spain.ORCID http://orcid.org/0000-0002-6834-6070
Josu SolabarrietaFaculty of Education and Sport, University of Deusto, Avenida de las universidades, 24, Deusto, Bilbao, Bizkaia, 48007, Spain.ORCID http://orcid.org/0000-0002-8350-6300

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Adolescence is a complex stage. During the process of experimentation, several risk behaviours may coincide, such as bullying or other antisocial behaviours.Data from a survey conducted with 6209 adolescents and young adults were examined. The variables of video game use, bullying, and antisocial behaviour were dichotomised, and the relationship was analysed using the Odds Ratio.Victims of bullying are found to spend more hours playing, as do perpetrators and those who have committed violence against people and objects. Moreover, the effect size of these differences is larger among women.According to several authors and interpretative hypotheses derived from the literature, video games offer victims an escape valve and a safe place. People who engage in violence may find in video games a space where they can share risk and aggression.A notable link has been found between excessive video game use and bullying and certain antisocial behaviours, and it is more pronounced among girls than among boys.

Indexed as

Adolescent BehaviorBullyingVideo GamesAdolescentAggressionFemaleHumansMaleSex FactorsViolenceYoung AdultAdolescentsAntisocial behaviourBullyingVideo gamesYoung adults

Identifiers

PMID41652495
PMCPMC12973660

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC-ND
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.