Evidence map›Paper›PMID 41652491›Full record

ArticleBMC sports science, medicine & rehabilitation2026

Impact of Nintendo Ring Fit exergaming on lower-limb asymmetry and joint angles in women with chronic nonspecific low back pain during obstacle crossing.

I-Lin Wang, Fei-Fei Lu, Chih-Hui Chiu, Yu Su, Huan Tao, Chien-Ying Lai

Abstract read
In one paragraph

Article in BMC sports science, medicine & rehabilitation, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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1 · What the graph read from it

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2 · The registry

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3 · Its place in the literature

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4 · The record

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5 · Who and what money

Authors and funding

6 authors.

I-Lin WangCollege of Physical Education, Hubei Normal University, Huangshi, Hubei, 435002, China.
Fei-Fei LuSchool of Physical Education, Shenzhen University, Shenzhen, Guangdong, 518060, China.
Chih-Hui ChiuDepartment of Exercise Health Science, National Taiwan University of Sport, Taichung, 404, Taiwan.
Yu SuHebei Rehabilitation Center, Hebei General Hospital, Shijiazhuang, Hebei, 066199, China.
Huan TaoGraduate Institute, Jilin Sport University, Changchun, Jilin, 130022, China.
Chien-Ying LaiOrthopedic department, China Medical University Hospital, Taichung, 40447, Taiwan. 017110@tool.caaumed.org.tw.

Funding

Hubei Normal University HS2021RC010
6 · The paper itself

Abstract

backgroundNintendo Ring Fit Adventure (RFA) is a non-immersive exergame involving dynamic, whole-body movements. It provides a gamified alternative to conventional therapy, potentially promoting functional motor adaptations. This study aimed to investigate the effects of RFA on lower-limb bilateral asymmetry and maximum joint angles in female patients with chronic nonspecific low back pain (CNLBP) during obstacle crossing.

methodsThis study employed a randomized crossover trial. Twenty female patients with CNLBP were randomly assigned to receive both Switch Training (SWI) and Traditional Training (TRA) in a counterbalanced sequence. During the tests, participants crossed obstacles at three different heights (30%, 20%, and 10% of leg length (LL)). Kinematic data were collected using a 10-camera motion capture system, and ground reaction forces were recorded using three force platforms. Bilateral gait asymmetry indices and maximum joint angles of the lower limbs were calculated for each trial. A two-way repeated-measures ANOVA (2 × 3 design) was conducted to assess the effects of training condition (SWI and TRA) and obstacle height (30%, 20%, 10% of LL) on these parameters.

resultsWhen crossing obstacles at heights of 30% and 20% of LL, the SWI group showed lower swing time (SW) (left: P30% = 0.001, P20% < 0.001; right: P30% < 0.001, P20% = 0.004), stance time (ST) (left: P30% < 0.001, P20% < 0.001; right: P30% = 0.001, P20% = 0.004), and swing time/stance time (SW/ST) (left: P30% < 0.001, P20% < 0.001; right: P30% < 0.001, P20% < 0.001), and lower maximum angles of the hip and knee joints (all P < 0.05) than the TRA group. However, there were no significant differences in bilateral asymmetry or maximum joint angles between the SWI and TRA groups when crossing obstacles at 10% of LL (all P > 0.05).

conclusionsNintendo RFA training improved lower-limb asymmetry and movement patterns in female patients with CNLBP when crossing higher obstacles (30% and 20% of LL), reflected by reduced temporal parameters and joint angles. These improvements may contribute to safer obstacle-crossing performance.

trial registrationThis study was retrospectively registered in the Chinese Clinical Trial Registry (ChiCTR2300068231) on 10/02/2023.

Indexed as

Exercise therapyExergamingGait analysisPostural balanceVirtual reality

Identifiers

PMID41652491
PMCPMC12973712

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LicenceCC BY-NC-ND
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.