ReviewVeterinary medicine and science2026
Virtual Reality: Applications in Veterinary Science.
Review in Veterinary medicine and science, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
2 citing papers in PubMed.
- Preliminary Assessment of the Effect of a Flipped Classroom Combined with Mind Mapping on Learning Outcomes in Ultrasound Use in Animal Husbandry Education: A Comparison with Traditional Lecture-Based Learning Among Third-Year BS Students in China.Animals : an open access journal from MDPI · 2026Article
- Virtual Reality: Applications in Veterinary Science.Veterinary medicine and science · 2026Review
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
2 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Virtual reality (VR) has the potential to transform the way veterinary medicine is taught, practised and delivered. Veterinary research uses VR for surgical simulations to practise clinical skills, three-dimensional animal anatomy studies, emergency training and the diagnosis and treatment of animal diseases to reduce stress and enhance safety for both animals and doctors. The technology also provides an interactive learning environment for students and veterinarians at all levels. However, there are still limitations in terms of cost, technological accessibility and the need to provide content that is appropriate to the context of veterinary practise in each country. The goal of this article is to examine the use of virtual reality in veterinary care, as well as the benefits, limitations and potential long-term applications of this technology in the veterinary profession.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.