Evidence map›Paper›PMID 41637473›Full record

Trial reportJMIR medical education2026

Investigating the Impact of a Virtual Reality Experience on Medical Student Empathy: Mixed Methods Study.

Allen G Mundok, Vivian N Ho, Lauren A Fowler, Ann Blair Kennedy, Shannon Stark-Taylor

Abstract readRandomized Controlled Trial
In one paragraph

Trial report in JMIR medical education, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Allen G Mundok *Department of Biomedical Sciences, University of South Carolina School of Medicine Greenville, 607 Grove Rd, Greenville, SC, 29605, United States, 1-864-766-2001.ORCID 0009-0000-4723-6756
Vivian N Ho *Department of Biomedical Sciences, University of South Carolina School of Medicine Greenville, 607 Grove Rd, Greenville, SC, 29605, United States, 1-864-766-2001.ORCID 0009-0006-2352-4319
Lauren A Fowler *Department of Translational Neuroscience, Wake Forest University School of Medicine Charlotte, Charlotte, NC, United States.ORCID 0000-0002-3494-6334
Ann Blair Kennedy *Department of Biomedical Sciences, University of South Carolina School of Medicine Greenville, 607 Grove Rd, Greenville, SC, 29605, United States, 1-864-766-2001.ORCID 0000-0002-3518-6314
Shannon Stark-Taylor *Department of Biomedical Sciences, University of South Carolina School of Medicine Greenville, 607 Grove Rd, Greenville, SC, 29605, United States, 1-864-766-2001.ORCID 0000-0003-4830-2852

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Physician empathy is important not only for improving patient satisfaction and health outcomes but also for increasing physician job satisfaction and protecting against burnout. However, amid concerns over declining empathy levels in medical education, there is a need for innovative teaching approaches that address the empathy gap, a critical element in patient-centered care. Objective: This study aimed to use a mixed-methods analysis to explore the effectiveness of a virtual reality (VR) intervention versus traditional lecture methods in enhancing empathy among medical students. Methods: Overall, 50 first- and second-year medical students were randomized to either a VR intervention, which simulated patient experiences, or a control group receiving traditional empathy lectures. Both groups watch 2 videos with reflections gathered after each video to capture students' experiential learning. Empathy was measured using the Jefferson Scale of Empathy-Student Version before and after the intervention. Results: Quantitative analysis revealed significant increases in empathy scores post intervention for both groups (lecture group: mean increase 4.71, SD 11.01; VR group: mean increase 5.6, SD 10.02; P<.001), indicating that both interventions enhanced empathy. The VR group exhibited a significant difference in qualitative empathy coding after the second video (U=165.5; P<.001) compared to the lecture group. Qualitative feedback from the VR group emphasized a more profound emotional and cognitive engagement with the patient perspective than the lecture group. Conclusions: This study supports the integration of VR into medical education as a complementary approach to traditional teaching methods for empathy training. VR immersion provides a valuable platform for students to develop a deeper, more nuanced understanding of empathy. These findings advocate for further exploration into VR's long-term impact on empathy in clinical practice.

Indexed as

EmpathyStudents, MedicalVirtual RealityAdultEducation, Medical, UndergraduateFemaleHumansMaleSurveys and Questionnairesempathymedical educationmedical studentsmixed-methodsvirtual reality

Identifiers

PMID41637473
PMCPMC12871579

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.