Evidence map›Paper›PMID 41634108›Full record

ArticleScientific reports2026

Leveraging wearable haptics for guidance in virtual rehabilitation: effects on motor control from an immersive VR setting.

Ali KhalilianMotamed Bonab, Cristian Camardella, Federica Serra, Antonio Frisoli, Federico Posteraro, Daniele Leonardis

Abstract read
In one paragraph

Article in Scientific reports, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers, 2 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed, 2 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed, 2 syntheses or guidelines pooled it.

  1. Pooled it
  2. Pooled it
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Ali KhalilianMotamed BonabInstitute of Mechanical Intelligence and the Department of Excellence in Robotics & AI, Scuola Superiore Sant'Anna, Pisa, Italy. ali.khalilianmotamedbonab@santannapisa.it.
Cristian CamardellaInstitute of Mechanical Intelligence and the Department of Excellence in Robotics & AI, Scuola Superiore Sant'Anna, Pisa, Italy.
Federica SerraInstitute of Mechanical Intelligence and the Department of Excellence in Robotics & AI, Scuola Superiore Sant'Anna, Pisa, Italy.
Antonio FrisoliInstitute of Mechanical Intelligence and the Department of Excellence in Robotics & AI, Scuola Superiore Sant'Anna, Pisa, Italy.
Federico PosteraroAzienda USL Toscana Nord Ovest (ATNO), Pisa, Italy.
Daniele LeonardisInstitute of Mechanical Intelligence and the Department of Excellence in Robotics & AI, Scuola Superiore Sant'Anna, Pisa, Italy.

Funding

European Commission 101092612
6 · The paper itself

Abstract

Immersive Virtual Reality (iVR) interventions have emerged as effective complements to conventional rehabilitation, with advantages in terms of flexible parametrization, extended data recording and patient engagement. Home-rehabilitation is another impactful, yet unexplored potential. A key requirement is ensuring that patients execute tasks with proper motor coordination and postural awareness: to this end, tactile sensory feedback can be introduced to enhance both immersion and motor guidance. We investigate here the efficacy and the effects on motor coordination of tactile guidance provided within an iVR rehabilitation serious game. A wearable haptic armband, delivering directional continuous and vibrotactile feedback, has been developed to guide grasping and pronosupination tasks. We evaluated the interaction on motor control and task execution using objective performance metrics, biomechanical responses, and subjective assessments, in a group of 12 healthy subjects, and a preliminary feasibility study with two participants with stroke. Findings show that haptic guidance in iVR statistically significantly enhances movement precision, reduces variability, and induces adaptive changes in muscle coordination. Feedback from clinical tests further indicates preliminary indications of usability and acceptability of the developed technology as part of a rehabilitation program. These results underscore the promise of haptic-enriched iVR systems for advancing both clinical and home-based motor rehabilitation.

Indexed as

Haptic InterfacesStroke RehabilitationVirtual RealityWearable Electronic DevicesAdultFeedback, SensoryFemaleHumansMaleMiddle AgedPsychomotor PerformanceTouchYoung AdultImmersiveNeurorehabilitationRehabilitationTactileVirtual realityWearable haptics

Identifiers

PMID41634108
PMCPMC12886804

What OpenQuestion holds

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LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.