Evidence map›Paper›PMID 41622267›Full record

Trial reportEuropean archives of oto-rhino-laryngology : official journal of the European Federation of Oto-Rhino-Laryngological Societies (EUFOS) : affiliated with the German Society for Oto-Rhino-Laryngology - Head and Neck Surgery2026

The role of leaderboards for gamification in virtual reality simulation mastoidectomy training: a controlled trial.

Silvia Marciani, Leonardo Franz, Steven Arild Wuyts Andersen, Anders Nøhr, Gino Marioni, Elisabetta Zanoletti

Abstract readRandomized Controlled Trial
PubMed Publisher
In one paragraph

Trial report in European archives of oto-rhino-laryngology : official journal of the European Federation of Oto-Rhino-Laryngological Societies (EUFOS) : affiliated with the German Society for Oto-Rhino-Laryngology - Head and Neck Surgery, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
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1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Silvia Marciani *Otolaryngology Unit, Department of Neuroscience DNS, University of Padova, Padova, Italy.
Leonardo Franz *Phoniatrics and Audiology Unit, Department of Neuroscience DNS, University of Padova, Pl.e Ospedale 1, Treviso, 31100, Italy. leonardo.franz@unipd.it.ORCID http://orcid.org/0000-0002-2306-4088
Steven Arild Wuyts AndersenCopenhagen Hearing and Balance Center, Department of Otorhinolaryngology-Head & Neck Surgery, Rigshospitalet, Copenhagen, Denmark.
Anders NøhrCopenhagen Hearing and Balance Center, Department of Otorhinolaryngology-Head & Neck Surgery, Rigshospitalet, Copenhagen, Denmark.
Gino MarioniPhoniatrics and Audiology Unit, Department of Neuroscience DNS, University of Padova, Pl.e Ospedale 1, Treviso, 31100, Italy.
Elisabetta ZanolettiOtolaryngology Unit, Department of Neuroscience DNS, University of Padova, Padova, Italy.

Funding

Università degli Studi di Padova 2024DNS1DOR-00991
6 · The paper itself

Abstract

purposeThere is a rising interest in providing safe, effective, and sustainable surgical training strategies in otology. Despite the wide landscape of training modalities, a key factor in improving surgical skills is motivation. In this explorative, randomized controlled trial, we aimed to preliminarily assess the effectiveness of a leaderboard as a gamification feature to boost residents’ engagement in training with a virtual reality simulator for mastoidectomy.

methodsUniversity of Padova (Italy) Otolaryngology residents were enrolled and randomly allocated into two groups submitted to a virtual simulation program: a study group, where training was enhanced with gamification (leaderboard), and a control group without gamification. Each group had four weeks to practice on the simulator; the number of residents who actually used the simulator, as well as the number of training sessions per active participant were evaluated.

resultsThe leaderboards, used as a gamification element in the study, appeared to enhance the use of the simulator: non-use rate was 18% in the intervention group and 31% in the control one, whereas the frequency of participants who completed more than one simulation was significantly higher in the study vs. the control one (Fisher’s exact test: p=0.042).

conclusionOur findings suggest that leaderboards as a gamification strategy could enhance residents’ engagement in training with a virtual reality temporal bone surgical simulator.

Indexed as

Internship and ResidencyMastoidectomyOtolaryngologySimulation TrainingVideo GamesVirtual RealityAdultClinical CompetenceFemaleHumansItalyMaleGamificationOtologySurgical trainingVirtual simulation

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What OpenQuestion holds

Textmetadata
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.