Evidence map›Paper›PMID 41618196›Full record

ArticleBMC psychiatry2026

Prevalence and factors of behavioral intention of gaming time reduction among high-risk adolescents in China: an application of the Conservation of Resource Theory.

Yanqiu Yu, Joseph T F Lau

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Article in BMC psychiatry, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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5 · Who and what money

Authors and funding

2 authors.

Yanqiu YuSchool of Public Health, Fudan University, Shanghai, China.
Joseph T F LauSchool of Mental Health, Wenzhou Medical University, Wenzhou, China. jlau@cuhk.edu.hk.

Funding

National Natural Science Foundation of China 82304258Shanghai Pujiang Programme 23PJC018
6 · The paper itself

Abstract

backgroundGaming time reduction has been effective in reducing internet gaming disorder (IGD). This study investigated the prevalence of behavioral intention of gaming time reduction (BI-GTR) among middle school students who self-perceived having IGD. Based on the Conservation of Resource (COR) theory, the mediations between personal/interpersonal resource losses due to gaming time reduction and BI-GTR via perceived stress due to gaming time reduction were investigated.

methodsA cross-sectional, anonymous survey was conducted among Chinese adolescent internet gamers with self-perception of IGD in Chengdu, China, from December 2019 to January 2020 (n = 485). Self-perception of IGD was assessed by a screening question “Do you perceive yourself having IGD? (yes/no response options)”, while probable IGD was assessed by the 9-item DSM-5 Checklist.

resultsAmong all participants with self-perception of IGD, the prevalence of BI-GTR was 67.4%; it was significantly lower in the probable IGD group than the non-probable IGD group (56.2% versus 73.4%, OR = 1.63, 95% CI: 1.27, 2.08). Multivariate logistic regression analyses showed that, with the adjustment of background factors, personal resource losses (ORa = 0.93, 95% CI: 0.91, 0.95), interpersonal resource losses (ORa = 0.92, 95% CI: 0.90, 0.95), and perceived stress (ORa = 0.60, 95% CI: 0.49, 0.72) were significantly and negatively associated with BI-GTR. Path analysis, adjusting for background factors as well, revealed that the negative association between personal resource losses and BI-GTR was significantly and partially mediated via perceived stress (β = − 0.07; p = 0.023; mediation effect size = 15.6%); The similar indirect effects of perceived stress between interpersonal resource losses and BI-RGT were, however, statistically non-significant (β = − 0.01; p = 0.874). Multigroup path analysis further showed that the mediation mechanisms were invariant between the probable IGD and non-probable IGD groups.

conclusionsThe novel findings about the prevalence of BI-GTR, its associated factors, and mediations among Chinese adolescents with self-perception of IGD have implications for future research/interventions. It has extended the application of COR theory to studying health-seeking behaviors. Future confirmation and interventional studies are required. CLINICAL TRIAL NUMBER: Not applicable.

Indexed as

Adolescent BehaviorIntentionInternet Addiction DisorderVideo GamesAdolescentChinaCross-Sectional StudiesFemaleHumansMalePrevalenceSelf ConceptStudentsSurveys and QuestionnairesAdolescentBehavioral intentionConservation of resource theoryGaming time reductionInternet gaming disorder

Identifiers

PMID41618196
PMCPMC12930737

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.