Evidence map›Paper›PMID 41616218›Full record

ArticleJMIR serious games2026

Co-Designing Mobile Serious Games to Support Patients With Psoriatic Arthritis and Chronic Pain: Mixed Methods Study.

Bárbara Ramalho, Samuel Gomes, Marta Silva Vicente, Filipa Magalhães, Rodolfo Gonçalves Costa, Sandra Gama, Vasileios Charisis, Leontios Hadjileontiadis, Sofia B Dias, iPROLEPSIS Consortium

Abstract read
In one paragraph

Article in JMIR serious games, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

10 authors.

Bárbara RamalhoHUMAN Lab, INESC-ID, Instituto Superior Técnico, Faculdade de Motricidade Humana, Universidade de Lisboa, Lisbon, Oeiras, Portugal.ORCID http://orcid.org/0000-0002-9390-9381
Samuel GomesHUMAN Lab, INESC-ID, Instituto Superior Técnico, Faculdade de Motricidade Humana, Universidade de Lisboa, Lisbon, Oeiras, Portugal.ORCID http://orcid.org/0000-0001-8374-5064
Marta Silva VicenteHUMAN Lab, INESC-ID, Instituto Superior Técnico, Faculdade de Motricidade Humana, Universidade de Lisboa, Lisbon, Oeiras, Portugal.ORCID http://orcid.org/0009-0003-4723-3178
Filipa MagalhãesHUMAN Lab, INESC-ID, Instituto Superior Técnico, Faculdade de Motricidade Humana, Universidade de Lisboa, Lisbon, Oeiras, Portugal.ORCID http://orcid.org/0009-0002-7734-7558
Rodolfo Gonçalves CostaHUMAN Lab, INESC-ID, Instituto Superior Técnico, Faculdade de Motricidade Humana, Universidade de Lisboa, Lisbon, Oeiras, Portugal.ORCID http://orcid.org/0009-0005-1677-1592
Sandra GamaHUMAN Lab, INESC-ID, Instituto Superior Técnico, Universidade de Lisboa, Lisbon, Portugal.ORCID http://orcid.org/0000-0002-9679-7004
Vasileios CharisisDepartment of Electrical and Computer Engineering, Aristotle University of Thessaloniki, Thessaloniki, Central Macedonia, Greece.ORCID http://orcid.org/0000-0001-8007-2343
Leontios HadjileontiadisDepartment of Electrical and Computer Engineering, Aristotle University of Thessaloniki, Thessaloniki, Central Macedonia, Greece.ORCID http://orcid.org/0000-0002-9932-9302
Sofia B DiasCenter of Interdisciplinary Study of Human Perfomance (CIPER), Faculdade de Motricidade Humana, Universidade de Lisboa, Estrada da Costa, 1495-751 Cruz Quebrada, Lisbon, Portugal, 351 939576909.ORCID http://orcid.org/0000-0002-8239-583X
iPROLEPSIS ConsortiumDepartment of Electrical and Computer Engineering, Aristotle University of Thessaloniki, Thessaloniki, Central Macedonia, Greece.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Serious games offer promising avenues for clinical care by enhancing patient engagement and delivering therapeutic benefits. In psoriatic arthritis (PsA), chronic pain contributes to emotional distress, functional limitations, and reduced well-being. While symptom-tracking apps exist, few digital interventions directly address chronic pain through engaging, therapeutic experiences tailored to patients' cognitive and physical needs. Objective: This study aimed to co-design mobile serious games-NoPain Games-to support patients with PsA in managing chronic pain. Conducted within the iPROLEPSIS Horizon Europe project, the study involved a multidisciplinary cocreation session with rheumatologists, researchers, and technical experts, followed by a usability feedback session with patients with PsA. The goal was to identify therapeutic priorities, refine game mechanics, and assess usability to inform the development of personalized, accessible digital interventions. Methods: A sequential mixed methods design was used. First, a 90-minute remote cocreation session was held with 14 experts (6 rheumatologists, 4 technical experts, and 4 researchers) from 3 European countries. Participants reviewed game storyboards and discussed therapeutic and design priorities. Thematic analysis of transcribed discussions identified key insights. Next, a 60-minute remote usability feedback session was conducted with 5 patients with PsA (aged 25-64 y), who interacted with 2 high-fidelity game prototypes (Space Oddity and Four Seasons). Usability was assessed using the System Usability Scale (SUS), and qualitative feedback was collected through moderated discussion. Item-level analysis using item characteristic curves provided deeper insight into usability perceptions and item sensitivity. All ethics requirements were met for both study phases. Results: Thematic analysis of the transcribed dialogs of the cocreation session revealed three core themes: (1) therapeutic benefits (pain distraction, memory enhancement, cognitive stimulation, stress reduction, and creative engagement); (2) game difficulty (balancing duration and complexity to sustain engagement without fatigue); and (3) accessibility and interaction (addressing physical limitations, optimizing touchscreen usability, and ensuring inclusive design). These insights informed the development of 2 NoPain Game prototypes, which received a SUS score of 79 (SD 10.4; 95% CI 69.89-88.11), indicating good usability. Item characteristic curve analysis showed strong discrimination for learnability, while ease of use and confidence exhibited ceiling effects. Items like support needs and inconsistency showed minimal variability, and the learning curve demonstrated delayed but meaningful responsiveness at higher usability levels. Qualitative feedback reinforced the relevance of difficulty adjustment, technical refinements, and game mechanics, offering actionable insights for future iterations and broader implementation. Conclusions: This study uniquely contributes to the field by co-designing mobile serious games specifically for patients with PsA, integrating expert and patient input to address chronic pain through accessible, cognitively engaging digital interventions-an approach not previously explored in this population. Future work will refine game mechanics, integrate adaptive difficulty, and conduct clinical trials to evaluate therapeutic efficacy. NoPain Games may serve as complementary tools within digital care ecosystems, offering support tailored to the therapeutic needs and physical limitations of patients with PsA underserved by conventional therapies.

Indexed as

chronic paindigital health careiPROLEPSISmHealthmobile healthNoPain Gamespsoriatic arthritisserious games

Identifiers

PMID41616218
PMCPMC12858048

What OpenQuestion holds

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LicenceCC BY
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.