Evidence map›Paper›PMID 41594807›Full record

ArticleBrain sciences2026

Achievement Motivation, Meaning in Life, and Well-Being Among Video Game Players.

Maciej Wierzbicki, Wojciech Rodzeń

Abstract read
In one paragraph

Article in Brain sciences, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors.

Maciej WierzbickiFaculty of Social Sciences, Institute of Psychology, University of Szczecin, 70-453 Szczecin, Poland.ORCID 0009-0002-5312-3162
Wojciech RodzeńFaculty of Social Sciences, Institute of Psychology, University of Szczecin, 70-453 Szczecin, Poland.ORCID 0000-0002-6194-3286

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

BACKGROUND/

objectivesThe present study aimed to examine the associations among achievement motivation, meaning in life, and well-being among video game players and to investigate differences between players with approach- and avoidance-oriented motivations.

methodsThe sample consisted of 296 university students who reported playing video games (192 men and 104 women), aged 18 to 35 years (

resultsMediation analyses revealed that meaning in life was a significant mediator in the relationship between approach-oriented mastery goals and well-being (

conclusionsThe findings suggest that approach-oriented achievement motivations among players are positively associated with meaning in life and are indirectly associated with higher well-being, whereas avoidance-oriented motivations are associated with lower levels of well-being. These results carry potential implications for game design, education, and psychotherapy.

Indexed as

approachavoidancemeaning in lifemotivationplayerswell-being

Identifiers

PMID41594807
PMCPMC12839196

What OpenQuestion holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.