Evidence map›Paper›PMID 41589952›Full record

ReviewBiomimetics (Basel, Switzerland)2026

Toward Smart VR Education in Media Production: Integrating AI into Human-Centered and Interactive Learning Systems.

Zhi Su, Tse Guan Tan, Ling Chen, Hang Su, Samer Alfayad

Abstract readReview
In one paragraph

Review in Biomimetics (Basel, Switzerland), 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Zhi SuArtificial Intelligence Laboratory, School of Design and Art, Changsha University of Science and Technology, Changsha 410114, China.ORCID 0000-0003-0182-5226
Tse Guan TanScience, Technology, Engineering, and Mathematics (STEM) Research Group, Faculty of Creative Technology and Heritage, Universiti Malaysia Kelantan, Bachok 16300, Kelantan, Malaysia.ORCID 0000-0002-9334-0041
Ling ChenCollege of Engineering and Design, Hunan Normal University, Changsha 410081, China.ORCID 0000-0001-5530-1124
Hang SuThe IBISC Laboratory, University of Evry Paris-Saclay, University of Paris-Saclay, 91000 Evry, France.ORCID 0000-0002-6877-6783
Samer AlfayadThe IBISC Laboratory, University of Evry Paris-Saclay, University of Paris-Saclay, 91000 Evry, France.ORCID 0000-0001-6432-7764

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Smart virtual reality (VR) systems are becoming central to media production education, where immersive practice, real-time feedback, and hands-on simulation are essential. This review synthesizes the integration of artificial intelligence (AI) into human-centered, interactive VR learning for television and media production. Searches in Scopus, Web of Science, IEEE Xplore, ACM Digital Library, and SpringerLink (2013-2024) identified 790 records; following PRISMA screening, 94 studies met the inclusion criteria and were synthesized using a systematic scoping review approach. Across this corpus, common AI components include learner modeling, adaptive task sequencing (e.g., RL-based orchestration), affect sensing (vision, speech, and biosignals), multimodal interaction (gesture, gaze, voice, haptics), and growing use of LLM/NLP assistants. Reported benefits span personalized learning trajectories, high-fidelity simulation of studio workflows, and more responsive feedback loops that support creative, technical, and cognitive competencies. Evaluation typically covers usability and presence, workload and affect, collaboration, and scenario-based learning outcomes, leveraging interaction logs, eye tracking, and biofeedback. Persistent challenges include latency and synchronization under multimodal sensing, data governance and privacy for biometric/affective signals, limited transparency/interpretability of AI feedback, and heterogeneous evaluation protocols that impede cross-system comparison. We highlight essential human-centered design principles-teacher-in-the-loop orchestration, timely and explainable feedback, and ethical data governance-and outline a research agenda to support standardized evaluation and scalable adoption of smart VR education in the creative industries.

Indexed as

artificial intelligencehuman-centered designinteractive learning environmentsmedia production trainingsmart VR education

Identifiers

PMID41589952
PMCPMC12838545

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.