Evidence map›Paper›PMID 41580523›Full record

ArticleNPJ digital medicine2026

Co-designing with frail nursing home residents to gamify a VR-based physio-cognitive intervention.

Mandi Tang, Mingming Fan, Ge Lin Kan

Abstract read
In one paragraph

Article in NPJ digital medicine, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

Mandi TangUrban Governance and Design Thrust, The Hong Kong University of Science and Technology (Guangzhou), Guangzhou, China.
Mingming FanComputational Media and Arts, The Hong Kong University of Science and Technology (Guangzhou), Guangzhou, China.
Ge Lin KanUrban Governance and Design Thrust, The Hong Kong University of Science and Technology (Guangzhou), Guangzhou, China. gelin@hkust-gz.edu.cn.

Funding

Guangzhou Municipal Education Bureau, China G01RF000227HKUST Center for Aging Science FS110
6 · The paper itself

Abstract

Improving adherence to physio-cognitive interventions is crucial for mitigating frailty and dementia in older adults, many of them staying in nursing homes. Digital interventions for nursing home residents, however, are often overlooked in both the academic community and the marketplace, let alone for adherence. This article presents a three-phase co-design study with frail nursing home residents (mean age: 80.42 years) to gamify "a physio-cognitive virtual reality intervention" (aPCVRi) prototype, a self-directed stationary bike simulator for physical activity controlling the integrated life-size VR local streets for reminiscence therapy and multisensory natural locomotion. To co-design gamification for playfulness, three design requirements (livingness, familiarity, and presence) were co-identified with participants and then translated into four strategies, which were then developed into four gamified modules. After integration, we found increases in participants' duration adherence (from 14.56 to 23.76 minutes), retention adherence, the number of voluntary enrollments, and psychological benefits. The four proposed guidelines for aPCVRi, therefore, emphasize playfulness and happiness, consistent with global efforts to improve dementia care.

Identifiers

PMID41580523
PMCPMC12913926

What OpenQuestion holds

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LicenceCC BY-NC-ND
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.