SynthesisEuropean child & adolescent psychiatry2026
Facing fears in virtual worlds: A systematic review and meta-analysis on immersive VR therapy for children and adolescents with social anxiety and related disorders.
Synthesis in European child & adolescent psychiatry, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
2 citing papers in PubMed.
- From "large effects" to decision-grade deployment: making pediatric virtual reality therapy for social anxiety implementation-ready.European child & adolescent psychiatry · 2026Article
- Immersive metaverse art as a psychological intervention for depression and anxiety: a narrative review and multilevel model integrating engagement, cultural identity, and neurocognitive mechanisms.Frontiers in psychology · 2026Review
Corrections and comments
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Authors and funding
3 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Anxiety disorders are common mental health issues in children and adolescents. Virtual reality (VR) offers promising opportunities for exposure-based interventions in immersive and controlled environments. This systematic review aimed to evaluate the effectiveness of VR-based exposure therapies for anxiety disorders and related symptoms in children and adolescents aged 4 to 18 years. A secondary objective was to assess user experience and adherence, where reported. A systematic search of six databases (Web of Science, ScienceDirect, PubPsych, EBSCOhost, PubMed, Cochrane Library) was conducted from January 1, 2015, to April 11, 2025 (last date of search), in title and abstract fields. Studies were included if they involved immersive VR-based exposure interventions targeting anxiety disorders (including social anxiety, generalized anxiety disorder, separation anxiety, or related symptoms) in participants aged 4 to 18 years. A narrative synthesis was conducted, and a random-effects meta-analysis was performed on subjective units of distress (SUDs) from eligible studies. Five out of 466 screened studies met the inclusion criteria. VR-based exposure therapy was associated with significant reductions in anxiety-related symptoms, particularly in social and public speaking anxiety. The meta-analysis of SUD ratings showed a large pre-post effect (Hedges' g = - 1.51, (95%CI [- 2.20, - 0.82], p < .001), though heterogeneity was high (I² = 81.0%), and number of included studies small (k = 3). VR-based interventions appear to be effective in reducing anxiety symptoms in youth. However, the small number of studies, limited sample sizes, and methodological heterogeneity highlight the need for further research using standardized outcome measures.
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Registered trials
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