Evidence map›Paper›PMID 41552095›Full record

ArticleCureus2025

From Theory to Practice: Serious Game Education in Singapore and Canada.

Bill Kapralos, Bina Rai

Abstract read
In one paragraph

Article in Cureus, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors.

Bill KapralosmaxSIMhealth Group, Ontario Tech University, Oshawa, CAN.
Bina RaiDepartment of Biomedical Engineering, College of Design and Engineering, National University of Singapore, Singapore, SGP.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Immersive virtual learning environments (iVLEs) are increasingly used in education, yet their effectiveness is often hindered by educators' limited knowledge of the design and application of these environments. This chapter thoroughly details two interdisciplinary undergraduate courses whose aim was to introduce students to iVLEs and serious games (SGs) tailored to medical education. One of the courses falls within the Game Development and Interactive Media (GDIM) program at Ontario Tech University in Oshawa, Canada, while the other course falls within the Department of Biomedical Engineering, within the College of Design and Engineering at the National University of Singapore in Singapore, and is available to students within the college. This technical report aims to highlight the importance of the design, development, limitations, and use of SGs while sharing our knowledge and experience through a set of recommendations for those wishing to implement and offer similar courses.

Indexed as

health professions educationimmersive virtual learning environmentsinstructional designserious gamesvirtual simulation

Identifiers

PMID41552095
PMCPMC12805507

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.