ArticleFrontiers in psychology2025
Moral panic and gaming disorder: focused on the mediation role of negative attitudes toward digital games.
Article in Frontiers in psychology, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
0 citing papers in PubMed.
No citing paper in PubMed yet.
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Introduction: With the inclusion of "Gaming Disorder (GD)" in the official disorder manual by the World Health Organization (WHO), the concept of "Moral Panic (MP)"-referring to preemptive regulation driven by the spread of socio-cultural concerns-has attracted significant attention in related debates. However, empirical evidence regarding the MP phenomenon remains scarce. This study examined how socio-cultural concerns (responsibility to media threats and negative attitudes toward youth) and negative attitudes toward games are associated with the degree of socio-cultural agreement on the policy of pathologizing GD. Methods: A structural equation model was tested using survey data from 2,000 participants recruited in South Korea. Results: Negative attitudes toward youth and responsibility to media threats were positively associated with negative attitudes toward games and support for regulation. Notably, negative attitudes toward games mediated the relationships between these socio-cultural concerns and agreement with pathologizing GD. In addition, being female, older, and spending less time gaming were associated with more negative attitudes toward games. Discussion: These findings suggest that socio-cultural concerns play a critical role in shaping public support for regulatory policies by fostering negative attitudes toward new media. They also highlight the importance of considering MP-related processes when interpreting public responses to GD.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.