Evidence map›Paper›PMID 41540444›Full record

Trial reportJournal of neuroengineering and rehabilitation2026

A bilateral upper limb interactive game-based virtual reality rehabilitation system for stroke patients: a usability and clinical study.

Fangfang Qian, Luying Hu, Youhua He, Yanhong Dai, Zhuoming Chen

Abstract readRandomized Controlled Trial
In one paragraph

Trial report in Journal of neuroengineering and rehabilitation, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Fangfang QianDepartment of Rehabilitation Medicine, The Third Affiliated Hospital, Sun Yat-Sen University, 600 Tianhe Road, Guangzhou, 510630, Guangdong, China.
Luying HuDepartment of Rehabilitation Medicine, The First Affiliated Hospital, Jinan University, 613 West Huangpu Avenue, Guangzhou, 510000, Guangdong, China.
Youhua HeDepartment of Comprehensive Medical Treatment Ward, Nanfang Hospital, Southern Medical University, 1838 Guangzhou North Avenue, Guangzhou, 510515, Guangdong, China. drheyouhua@outlook.com.
Yanhong DaiDepartment of Rehabilitation Medicine, The First Affiliated Hospital, Jinan University, 613 West Huangpu Avenue, Guangzhou, 510000, Guangdong, China. daiyanhong1991@163.com.
Zhuoming ChenDepartment of Rehabilitation Medicine, The First Affiliated Hospital, Jinan University, 613 West Huangpu Avenue, Guangzhou, 510000, Guangdong, China. zm120tchzm@qq.com.

Funding

National Key Research and Development Program of China 2020YFC2005700the Key Realm R&D program of Guangzhou Province 2019B030335001
6 · The paper itself

Abstract

backgroundVirtual reality has received significant attention in clinical rehabilitation. Therefore, we developed a bilateral upper limb interactive game-based VR system for post-stroke rehabilitation of the upper extremities, and assessed its usability and clinical efficacy.

methodsWe carried out a usability test for this system within representative user groups. Then, the clinical efficacy was assessed through a randomized controlled trial, in which 22 patients with stroke received 12 sessions (4 weeks) of conventional physical therapy or bilateral upper limb synchronous training based on VR system in the clinic. The Wolf Motor Function Test-Functional Assessment Scale (WMFT-FAS), Fugl-Meyer Assessment for the Upper Extremity (FMA-UE), range of motion (ROM) of shoulder flexion, shoulder abduction, and elbow flexion, as well as bilateral temporal difference were recorded.

resultsThe requirements for stroke rehabilitation were established and incorporated into this VR system. The usability test revealed high ratings for interest, perceived competence, value, and effort, contrasted by low levels of perceived stress. The clinical trial demonstrated that VR-based bilateral training yielded superior efficacy compared to conventional physical therapy, as evidenced by greater improvements in WMFT-FAS (P = 0.007; ηp2 = 0.310), FMA-UE (P = 0.040; ηp2 = 0.195), shoulder flexion ROM (P = 0.025; ηp2 = 0.228), shoulder abduction ROM (P = 0.007; ηp2 = 0.314), elbow flexion ROM (P = 0.019; ηp2 = 0.245), and bilateral temporal difference (P < 0.001; ηp2 = 0.475).

conclusionsThe system is proven safe and effective for enhancing the function of the paretic upper limb and bilateral coordination in stroke patients.

Indexed as

Stroke RehabilitationUpper ExtremityVideo GamesVirtual RealityAdultAgedFemaleHumansMaleMiddle AgedRange of Motion, ArticularStrokeTreatment OutcomeUser-Computer InterfaceBilateral rehabilitation gameStrokeUpper extremityVirtual reality

Identifiers

PMID41540444
PMCPMC12892810

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.