Evidence map›Paper›PMID 41525705›Full record

SynthesisJMIR aging2026

Impact of 4 Weeks or More Immersive Virtual Reality on Quality of Life and Physical Activity in Older Adults: Systematic Review and Meta-Analysis.

Iria Trillo-Charlín, Javier Bravo-Aparicio, Juan Avendaño-Coy, Héctor Beltrán-Alacreu

Abstract readMeta-AnalysisSystematic Review
In one paragraph

Synthesis in JMIR aging, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Iria Trillo-CharlínToledo Physiotherapy Research Group (GIFTO), Faculty of Physical Therapy and Nursing, University of Castilla-La Mancha, Toledo, Spain.ORCID http://orcid.org/0009-0002-8254-3377
Javier Bravo-AparicioToledo Physiotherapy Research Group (GIFTO), Castilla-La Mancha Health Research Institute (IDISCAM), Toledo, 45004, Spain.ORCID http://orcid.org/0009-0007-7454-6945
Juan Avendaño-CoyToledo Physiotherapy Research Group (GIFTO), Faculty of Physical Therapy and Nursing, University of Castilla-La Mancha, Toledo, Spain.ORCID http://orcid.org/0000-0002-8760-3490
Héctor Beltrán-AlacreuToledo Physiotherapy Research Group (GIFTO), Castilla-La Mancha Health Research Institute (IDISCAM), Toledo, 45004, Spain.ORCID http://orcid.org/0000-0002-1971-1510

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Population aging poses significant public health challenges. Older adults often face multimorbidity, functional decline, and diminished quality of life. While physical activity can mitigate these effects, adherence remains low. Immersive virtual reality (IVR) has emerged as a promising, engaging tool to promote physical and cognitive health in this population. Objective: The review aims to evaluate the effectiveness of IVR interventions lasting 4 weeks or more on quality of life, physical activity, pain, perceived effort, and adverse events in older adults. Methods: A systematic review and meta-analysis were conducted following PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) and Cochrane guidelines. Literature was searched across PubMed, Web of Science, PEDro, and Scopus, as well as sources of gray literature. Eligible studies included randomized controlled trials involving participants aged >60 years, using IVR via head-mounted display. Outcomes assessed included quality of life, physical activity, pain, perceived effort, and adverse events. Risk of bias and evidence certainty were assessed using Risk of Bias 2.0 and GRADE (Grades of Recommendation Assessment Development and Evaluation), respectively. Results: A total of 14 studies with 839 participants were included in the qualitative synthesis, of which 8 were eligible for quantitative meta-analysis. The pooled analysis showed a statistically significant moderate effect of IVR on quality of life (standardized mean difference [SMD]=0.48, 95% CI 0.1-0.8; P=.007), particularly in interventions lasting 10 to 12 weeks or involving more than 600 minutes of exposure. For physical activity, no significant differences were found between IVR and control groups (SMD=-0.2, 95% CI -0.7 to 0.4; P=.50). Evidence for secondary outcomes (pain, perceived exertion, and adverse events) was limited and largely qualitative, with inconsistent findings. Pain outcomes, assessed in 2 studies, indicated reductions in the IVR group, especially when multimodal approaches were used. Perceived effort was not systematically measured. Adverse events were generally mild, with cybersickness being the most reported issue. Conclusions: IVR interventions of 4 weeks or more appear to moderately improve quality of life in older adults, especially those with clinical vulnerabilities or in institutional settings. Although effects on physical activity were not significant, trends suggest potential with appropriate program design. Preliminary findings support IVR's use in pain reduction, particularly when incorporating emotional and multisensory elements. The low incidence of adverse events suggests good tolerability. Overall, IVR is a promising and safe tool to support healthy aging, though further high-quality studies are needed to confirm these findings and assess long-term outcomes.

Indexed as

ExerciseQuality of LifeVirtual RealityAgedAged, 80 and overFemaleHumansMaleMiddle Agedadverse eventsimmersive virtual realityolder adultspainperceived effortphysical activityPreferred Reporting Items for Systematic Reviews and Meta-AnalysesPRISMAquality of life

Identifiers

PMID41525705
PMCPMC12795489

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.