Evidence map›Paper›PMID 41522430›Full record

ArticleSocial sciences & humanities open2025

Navigating identity in digital spaces: An exploratory study of social engagement and interactions.

Shaniece Criss, Hannah Kim, Yajie Xiong, Elizabeth Dennard, Dalmondeh D Nayreau, Vaishnavi Bharadwaj, Erin Helsel, Vidur Jain, Sophia Lau, Amrutha Alibilli and 2 more

Abstract read
In one paragraph

Article in Social sciences & humanities open, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

12 authors.

Shaniece CrissDepartment of Health Sciences, Furman University, Greenville, SC, USA.ORCID 0000-0002-2470-5377
Hannah KimDepartment of Health Sciences, Furman University, Greenville, SC, USA.
Yajie XiongDepartment of Sociology, University of Maryland, College Park, MD, USA.
Elizabeth DennardDepartment of Epidemiology and Biostatistics, University of Maryland School Public Health, College Park, MD, USA.
Dalmondeh D NayreauDepartment of Health Sciences, Furman University, Greenville, SC, USA.
Vaishnavi BharadwajDepartment of Health Sciences, Furman University, Greenville, SC, USA.
Erin HelselDepartment of Health Sciences, Furman University, Greenville, SC, USA.
Vidur JainDepartment of Epidemiology and Biostatistics, University of Maryland School Public Health, College Park, MD, USA.
Sophia LauDepartment of Information Science, Cornell University, Ithaca, NY, USA.
Amrutha AlibilliDepartment of Neuroscience, University of Maryland, College Park, MD, USA.
Sarah M GonzalesDepartment of Health Sciences, Furman University, Greenville, SC, USA.ORCID 0009-0004-8928-1677
Thu T NguyenDepartment of Epidemiology and Biostatistics, University of Maryland School Public Health, College Park, MD, USA.

Funding

Risk and strength: determining the impact of area-level sentiment and protective factors on birth outcomesR01MD015716 · NIMHD · UNIV OF MARYLAND, COLLEGE PARK · PI NGUYEN, THU · 2021 to 2025
$3.6M
Place-level discrimination and birth outcomesR00MD012615 · NIMHD · UNIV OF MARYLAND, COLLEGE PARK · PI NGUYEN, THU · 2020 to 2022
$720k
NIMHD NIH HHS R00 MD012615NIMHD NIH HHS R01 MD015716
6 · The paper itself

Abstract

Introduction: Through a focus group approach in an exploratory qualitative study, we aim to understand how engagement on digital platforms varies by social identities including race and ethnicity, gender, sexual orientation, and religion, and the respondents' response to both positive and negative interactions. Methods: This study involved data collection from six focus groups, two included members of the general population, two focused on the experiences of People of Color (POC), one that included women gamers, and one for all gamers. Participants were asked various questions to aid in the research team's understanding of participants' perceptions of their online experiences with topics including platform engagement, positive and negative online experiences, social connections, identity-based perceptions online (e.g., race and ethnicity, gender, sexual orientation, and religion), and online protection. Results: The results show that the majority of Black and LGBQ participants report experiencing identity-related discrimination online. Women were more likely to report feeling unsafe while on gaming platforms and more frequently used security measures to conceal their voice, identity, and background to reduce discriminatory experiences. Many study participants reported using social media and gaming platforms to build connections, feel a sense of community, and engage in diverse relationships. Conclusion: This study's findings provide insight into the potential of social media and gaming platforms in promoting self-expression, social connectedness, and a strong sense of community. However, our results also demonstrate the ways in which many digital spaces foster discrimination, harassment, fetishization, and exclusion - all of which can exacerbate negative health outcomes among marginalized individuals.

Indexed as

DiscriminationGaming platformsGenderRaceSexual orientationSocial media

Identifiers

PMID41522430
PMCPMC12782567

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC-ND
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.