Evidence map›Paper›PMID 41484596›Full record

ArticleBMC medical education2026

Impact of gamification-based nutrition education on nursing students' knowledge and performance: a before-after intervention study.

Reza Ghafari Bavil, Taha Samad-Soltani, Solmaz Ghanbari-Homaie, Laleh Payahoo

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Article in BMC medical education, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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1 · What the graph read from it

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3 · Its place in the literature

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4 · The record

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5 · Who and what money

Authors and funding

4 authors.

Reza Ghafari BavilMedical Education Research Center, Health Management and Safety Promotion Research Institute, Tabriz University of Medical Sciences, Tabriz, Iran.
Taha Samad-SoltaniDepartment of Health Information Management, School of Management and Medical Informatics, Emergency &Trauma Care Research center, Tabriz University of Medical Sciences, Tabriz, Iran.
Solmaz Ghanbari-HomaieMedical Education Research Center, Health Management and Safety Promotion Research Institute, Clinical Research Development Unit of Taleghani Hospital, Tabriz University of Medical Sciences, Tabriz, Iran, Tabriz University of Medical Sciences, Tabriz, Iran.
Laleh PayahooDepartment of Medical Education, Educational Development Center, Student Research Committee, Tabriz University of Medical Sciences, Tabriz, Iran. llllpayahoo44@gmail.com.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

objectivesCollege students are at risk of chronic diseases owing to lifestyle changes, moving away from the home environment, adopting unhealthy diets, and skipping meals. As an innovative educational method, gamification enhances the retention of educational content and improves students’ motivation to learn. The present study examined the effect of gamification-based healthy nutrition education on the knowledge and performance of nursing students.

methodsThis pre-post interventional study was undertaken on 40 nursing students at Tabriz University of Medical Sciences in Iran between 2021 and 2023. The participants received instruction on healthy nutrition principles via gamification software, covering food groups and their calories, healthy food selection using traffic light system, interpretation of food labels, cooking methods by considering advantages and disadvantages, food pyramids as well as designing a balanced meal plan as a healthy plate. The intervention lasted two months. At the baseline and end of the study, knowledge (n = 10) and performance (n = 11) questionnaires were completed. The paired t-test method was employed to compare the differences between groups. P < 0.05 were considered statistically significant.

resultsAt the end of the intervention, significant changes were observed in the nutritional knowledge and performance scores of students (p < 0.001). Notably, the proportion of students answering > 6 performance questions correctly rose from 17% to 92% (p < 0.001).

conclusionGamification significantly boosted nursing student’s nutritional knowledge and performance. PRACTICE IMPLICATIONS: Future studies are recommended to generalize these findings to other medical courses.

Indexed as

Diet, HealthyGames, ExperimentalHealth Knowledge, Attitudes, PracticeNutritional SciencesStudents, NursingAdultFemaleHumansIranMaleSurveys and QuestionnairesYoung AdultChronic diseaseCollege studentsDigital technologyEducational methodGamificationMedical sciencesNutritional knowledge and performance

Identifiers

PMID41484596
PMCPMC12865993

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LicenceCC BY-NC-ND
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.