Evidence map›Paper›PMID 41480021›Full record

ArticlemedRxiv : the preprint server for health sciences2025

Gamification Enhances User Engagement and Task Performance in Prosthetic Vision Testing.

Lily M Turkstra, Byron A Johnson, Arathy Kartha, Gislin Dagnelie, Michael Beyeler

Abstract readPreprint
In one paragraph

Article in medRxiv : the preprint server for health sciences, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

5 · Who and what money

Authors and funding

5 authors.

Lily M TurkstraDepartment of Psychological & Brain Sciences, University of California, Santa Barbara, CA, USA.ORCID 0009-0009-9669-9189
Byron A JohnsonDepartment of Psychological & Brain Sciences, University of California, Santa Barbara, CA, USA.ORCID 0009-0003-8458-5148
Arathy KarthaDepartment of Ophthalmology, Johns Hopkins University School of Medicine, Baltimore, MD, USA.ORCID 0000-0002-4526-606X
Gislin DagnelieDepartment of Ophthalmology, Johns Hopkins University School of Medicine, Baltimore, MD, USA.ORCID 0000-0001-6707-9735
Michael BeyelerDepartment of Psychological & Brain Sciences, University of California, Santa Barbara, CA, USA.ORCID 0000-0001-5233-844X

Funding

Virtual prototyping for retinal prosthesis patientsR00EY029329 · NEI · UNIVERSITY OF CALIFORNIA SANTA BARBARA · PI BEYELER, MICHAEL · 2020 to 2022
$633k
NEI NIH HHS R00 EY029329
6 · The paper itself

Abstract

Purpose: Visual function testing in retinal prosthesis users relies on repetitive psychophysical tasks that are cognitively demanding and fatiguing. Gamification may increase engagement, but its effects on perceptual performance in implanted users remain unclear. Methods: Three Argus II users completed circle localization and motion direction discrimination in clinical and gamified versions. Visual stimuli, trial structure, and response requirements were matched within each participant; gamified versions added scoring, background music, and affectively framed end-of-trial auditory feedback. Difficulty and response format were calibrated to individual abilities (8AFC for two participants; 4AFC restricted to cardinal directions for one participant). Results: Gamification improved accuracy and reduced angular error in localization but did not improve motion discrimination. Effects were task-dependent and varied across participants, with reduced precision in the gamified motion task for one user. Participants preferred gamified localization and reported higher enjoyment and sustained attention; responses to gamified motion were mixed. Conclusions: Gamification can influence measured performance and user experience in prosthetic vision testing, but benefits are not universal and depend on task demands and cognitive load, indicating that engagement can affect outcomes in tests often treated as objective. Translational relevance: Personalized, engagement-aware gamified tools with adaptive difficulty may improve the usability and scalability of prosthetic vision assessment and rehabilitation, including at-home training.

Identifiers

PMID41480021
PMCPMC12755268

What OpenQuestion holds

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LicenceCC BY
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.