ArticleVeterinary sciences2025
Active Learning in Veterinary Anatomy Education: Investigating the Impact of Peer-Led Q&A Games and Multimedia on Student Perceptions.
Article in Veterinary sciences, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
1 citing paper in PubMed.
- Animal Anatomy Teaching: New Concepts, Innovations and Applications.Veterinary sciences · 2026Article
Corrections and comments
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Authors and funding
5 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
This study explores the pedagogical impact of a student-led teaching strategy in veterinary education, centered on the implementation of a monitored question-and-answer (Q&A) game integrated with multimedia content. Conducted in a classroom setting, the intervention encouraged students to actively formulate and pose questions to their peers-questions that could potentially appear on future assessments. The sessions were recorded and transformed into multimedia resources, enabling content review beyond the classroom. Results indicate a high student participation during practical activities (89.33%), as well as enhanced engagement with course material outside scheduled sessions. Students' perceptions were collected in a survey (Cronbach's alpha 0.920), revealing that more than sixty percent of answers fostered collaborative learning and anatomy assessments preparation. Moreover, fifty percent of students affirmed that the activity enhanced their participation and motivation and stimulated peer-to-peer interaction. These results could suggest that gamified student-led questioning combined with digital content creation can effectively support active learning and deeper understanding in veterinary anatomy education.
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Registered trials
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