Evidence map›Paper›PMID 41469639›Full record

Trial reportBMC oral health2025

Development and evaluation of the effectiveness of a gamified oral health promotion app-happy teeth- in schoolchildren: a randomized controlled trial.

Bahareh Tahani, Susan Sadeghi Boldaji, Hajar Telleih, Maryam Ahmadi, Hadi Beigy Datli

Abstract readRandomized Controlled Trial
In one paragraph

Trial report in BMC oral health, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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0citing papers in PubMed
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1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

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3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Bahareh TahaniDepartment of Oral Public Health, Dental Research Center, Dental Research Institute, School of Dentistry, Dental School, Isfahan University of Medical Sciences, Isfahan, Iran. tahani@dnt.mui.ac.ir.ORCID 0000-0001-7280-0646
Susan Sadeghi BoldajiDental Students Research Committee, School of Dentistry, Isfahan University of Medical Sciences, Isfahan, Iran.
Hajar TelleihDental Students Research Committee, School of Dentistry, Isfahan University of Medical Sciences, Isfahan, Iran.
Maryam AhmadiDental Students Research Committee, School of Dentistry, Isfahan University of Medical Sciences, Isfahan, Iran.
Hadi Beigy DatliDepartment of Computer Engineering, Islamic Azad University, Isfahan, Iran.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundOral health education in childhood plays a pivotal role in preventing dental diseases; however, conventional teaching methods often fail to engage young learners. In addition, despite encouraging results, many existing gamified oral health applications lack theoretical foundations, usability testing, and clinical evaluation. This study therefore evaluated the effectiveness of Happy Teeth, a gamified digital application, in enhancing oral health knowledge, behaviors, and clinical outcomes among school-aged children, compared with traditional education alone.

methodsA single-blind, controlled clinical trial was conducted among 8-9-year-old students from four elementary schools in Isfahan, Iran. Participants were randomly assigned to intervention and control groups. Both received one session of standard oral health education, while the intervention group additionally used the Happy Teeth game-developed in Unity-over a 3-4-week period. The game integrated interactive mini-games, quizzes, and a tower-defense strategy aligned with oral health behaviors. Outcomes assessed at baseline and three months post-intervention included oral health knowledge (13-item questionnaire), plaque index (Quigley-Hein), dietary behavior scores, and self-reported oral hygiene practices.

resultsA total of 108 children participated. Knowledge scores improved significantly in the intervention group (p = 0.008), particularly among boys (p = 0.01). Both groups exhibited reductions in plaque index, though the between-group difference was not statistically significant (p = 0.08). Dietary behavior improved in the intervention group (p = 0.01), but no significant difference emerged between groups. Brushing frequency remained unchanged. Children's satisfaction with the game was high-87% enjoyed it-and 68% of parents said they would recommend it to others.

conclusionThe Happy Teeth gamified application effectively enhanced oral health knowledge and dietary awareness among children but demonstrated limited influence on clinical and behavioral outcomes such as plaque reduction and brushing frequency. Gamification appears to be a promising adjunct to traditional oral health education, warranting further research with longer follow-up periods and more advanced interactive features.

Indexed as

Health Education, DentalHealth PromotionMobile ApplicationsOral HealthVideo GamesChildDental Plaque IndexFemaleHealth BehaviorHealth Knowledge, Attitudes, PracticeHumansIranMaleOral HygieneSingle-Blind MethodDietary behaviorDigital healthGamificationMobile healthOral health educationPlaque indexSchoolchildren

Identifiers

PMID41469639
PMCPMC12866440

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LicenceCC BY-NC-ND
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.